免费插件

Advanced Upgrading 可下载

高级升级

高级升级,不允许玩家快速升级积木

游戏机制 建筑

原作者: Ryan · 查看 uMod 官方页面 ↗

插件介绍

高级升级,不允许玩家快速升级积木

Advanced Upgrading was inspired by this video clip [found by a Reddit user](http://files.facepunch.com/garry/2014/October/17/My Great Capture Clip 2.mp4).

Basically, you have to hit each building block based on grade to be able to upgrade it to that certain grade. For example, wood could be 10 hits, stone could be 20, sheet could be 30, and armoured could be 40. You would need to hit the building block 20 times to be allowed to upgrade that specific building block to stone, 30 for sheet, 40 for armoured, etc. These values can be changed to whatever you wish in the config, but me and hoppel quite liked the idea so I decided to make a ghetto version in a plugin.

I don't recommend making data persist restarts if you have a populated server that gains entities quickly. The data file could get large, quickly. So bare that in mind populated server owners.

主要用途

主要用于游戏机制、建筑等服务端功能。 本插件由 Ryan 发布,当前目录记录版本为 v1.0.0,uMod 累计下载 26,016 次。

适用场景

  • 需要调整建造、物品、制作或采集体验的服务器
  • 希望改善玩家交互与日常体验的社区服务器

功能分类

游戏机制 建筑
查看 uMod 官方英文简介

Advanced upgrading that disallows players from upgrading building blocks quickly

权限节点

advancedupgrading.bypass

Makes it so players don't have to hit building blocks to upgrade to any tier

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

配置说明

{ "Make hit data persist restarts": true, "Hits": { "Wood": 10, "Stone": 20, "Metal": 30, "TopTier": 40 } }

I don't recommend making data persist restarts if you have a populated server that gains entities quickly. The data file could get large, quickly. So bare that in mind populated server owners.

官方配置示例


{
  "Make hit data persist restarts": true,
  "Hits": {
    "Wood": 10,
    "Stone": 20,
    "Metal": 30,
    "TopTier": 40
  }
}

更新日志

最新版本: v1.0.0
最后版本发布: 2018-07-27
最后更新(条目): 2026-08-24

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。