免费插件

Airstrike

空袭

使用补给信号/聊天命令呼叫空袭

娱乐玩法destruction

原作者:k1lly0u · 查看 uMod 官方页面 ↗

插件介绍

使用补给信号/聊天命令呼叫空袭

Call an airstrike either by throwing a supply signal or using a chat command (for players with permission and/or admin.)

Cooldowns will affect all the various methods to call a strike. If you have a squadstrike cooldown you will not be able to call a squadstrike from an alternative method. Cooldowns can be ignored by granting the player the permission airstrike.ignorecooldown.

You can allow players to purchase airstrikes to their position. The cost to buy can be set in the config. You can also specify RP (Server Rewards) or Coins (Economics) as part of the cost.

To include RP in the cost set the shortname to "RP" and the amount as the value.To include coins in the cost set the shortname to "Economics" and the amount as the value

主要用途

主要用于娱乐玩法、destruction等服务端功能。 本插件由 k1lly0u 发布,当前目录记录版本为 v0.3.7,uMod 累计下载 36,613 次。

适用场景

  • 希望改善玩家交互与日常体验的社区服务器

功能分类

娱乐玩法destruction
查看 uMod 官方英文简介

Call an airstrike using a supply signal/chat command

权限节点

airstrike.signal.strike

Allows players to use a supply signal to call an airstrike

airstrike.signal.squad

Allows players to use a supply signal to call a squad strike

airstrike.purchase.strike

Allows players to purchase an airstrike

airstrike.purchase.squad

Allows players to purchase a squad strike

airstrike.chat.strike

Allows players to call an airstrike via chat commands

airstrike.chat.squad

Allows players to call a squad strike via chat commands

airstrike.ignorecooldown

Players with this permission will not be affected by cooldowns

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

指令说明

/airstrike

Show available airstrike commands

/airstrike signal <strike/squad>

Turn a supply signal into an airstrike make to call either a squad strike or airstrike (requires: airstrike.signal.strike or airstrike.signal.squad)

/airstrike buy <strike/squad>

Purchase an airstrike/squadstrike to current position (costs are set in the config, requires: airstrike.purchase.strike or airstrike.purchase.squad)

/airstrike call <strike/squad>

Call an airstrike/squadstrike on current position

/airstrike call <strike/squad> <x> <z>

Call an airstrike/squadstrike to the specified co-ordinates

/airstrike call <strike/squad> <playername>

Call an airstrike/squadstrike on another player (requires: airstrike.chat.strike or airstrike.chat.squad)

相关依赖

  • Economics
  • Server Rewards
  • Kill Streaks

配置说明

{ "Cooldown Options": { "Squad cooldown time (seconds)": 3600, "Strike cooldown time (seconds)": 3600, "Use cooldown timers": true }, "Other Options": { "Broadcast strikes to chat": true, "Can call squad strikes using a supply signal": true, "Can call standard strikes using a supply signal": true, "Random timer (minimum, maximum. In seconds)": [ 1800, 3600 ], "Use random airstrikes": true, "Use random squad strikes": true }, "Plane Options": { "Distance from target to engage": 900.0, "Flight speed (meters per second)": 105.0 }, "Purchase Options": { "Can purchase squad strike": true, "Can purchase standard strike": true, "Cost to purchase a squad strike (shortname, amount)": { "metal.refined": 100, "targeting.computer": 1, "techparts": 50 }, "Cost to purchase a standard strike (shortname, amount)": { "metal.refined": 50, "targeting.computer": 1 }, "Require permission to purchase squad strike": true, "Require permission to purchase strike": true }, "Rocket Options": { "Accuracy of rocket (a lower number is more accurate)": 1.5, "Amount of rockets to fire": 15, "Chance of a fire rocket (when using both types)": 4, "Damage modifier": 1.0, "Interval between rockets (seconds)": 0.6, "Speed of the rocket": 110.0, "Type of rocket (Normal, Napalm)": "Normal", "Use both rocket types": true } }

官方配置示例

"Cost to purchase a standard strike (shortname, amount)": {
      "RP": 50,
      "Economics": 100
    },
bool isStrikePlane(CargoPlane plane) // returns true if plane is a strike plane

更新日志

最新版本: v0.3.7
最后版本发布: 2026-06-04
最后更新(条目): 2026-07-19

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。