免费插件

Auto Decay

自动衰减

自动损坏不在建筑区域内的物体

cleanerautocleanerunmaintained

原作者: · 查看 uMod 官方页面 ↗

插件介绍

自动损坏不在建筑区域内的物体

Automatically clear entities that are not protected by the cupboard!

You can get all combat entity short prefab names in the data file

glasiore: designed the icon for the plugin. Great man!!!**Arainrr **: Previous maintainer

主要用途

主要用于cleaner、autocleaner、unmaintained等服务端功能。 本插件由 发布,当前目录记录版本为 v1.3.1,uMod 累计下载 19,491 次。

适用场景

  • 希望扩展原版服务器功能的服主

功能分类

cleanerautocleanerunmaintained
查看 uMod 官方英文简介

Auto damage to objects, that are not in building zone

权限节点

autodecay.ignore

ignore auto decay for player

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

配置说明

{ "Not Protected Cupboard = No Cupboard": true,// If TC has no resources, the entities in its range will also decay "Check Cupboard Interval (Seconds)": 10.0, "Notify Player That His Object Will Be Removed": true, "Notify Interval": 10.0, "Chat Settings": { "Chat Prefix": "<color=#00FFFF>[LagRemover]</color>: ", "Chat SteamID Icon": 0 }, "Building Block Settings": { "floor": { "Twigs": { "Enabled": true, "Only Used For Player's Entity": true, "Delay Time (Seconds)": 600.0, "Destroy Time (Seconds)": 3600.0, "Tick Rate (Damage Per Tick = Max Health / This)": 10.0 }, } }, "Other Entity Settings": {// You can add the new decay entity you want here "andswitch.entity": {// Combat entity short prefab name, Can get it in the data file "Enabled": true , // Enable the entity "Only Used For Player's Entity": true, "Delay Time (Seconds)": 60.0, "Destroy Time (Seconds)": 300.0 "Tick Rate (Damage Per Tick = Max Health / This)": 10.0, } } }

官方配置示例

{
 "Not Protected Cupboard = No Cupboard": true,// If TC has no resources, the entities in its range will also decay
  "Check Cupboard Interval (Seconds)": 10.0,
  "Notify Player That His Object Will Be Removed": true,
  "Notify Interval": 10.0,
  "Chat Settings": {
    "Chat Prefix": "<color=#00FFFF>[LagRemover]</color>: ",
    "Chat SteamID Icon": 0
  },
 "Building Block Settings": { 
    "floor": {
      "Twigs": {
        "Enabled": true,
        "Only Used For Player's Entity": true,
        "Delay Time (Seconds)": 600.0,
        "Destroy Time (Seconds)": 3600.0,
        "Tick Rate (Damage Per Tick = Max Health / This)": 10.0
      },
     }
  },
  "Other Entity Settings": {// You can add the new decay entity you want here    
     "andswitch.entity": {// Combat entity short prefab name,  Can get it in the data file
        "Enabled": true , // Enable the entity
         "Only Used For Player's Entity": true,
        "Delay Time (Seconds)": 60.0, 
         "Destroy Time (Seconds)": 300.0
         "Tick Rate (Damage Per Tick = Max Health / This)": 10.0,
      }
    }
  }
{
  "DESTROY": "If you do not install the cupboard, the object will <color=#F4D142>be deleted</color> after {0}."
}

更新日志

最新版本: v1.3.1
最后版本发布:
最后更新(条目): 2026-07-18

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。