插件介绍
自动损坏不在建筑区域内的物体
Automatically clear entities that are not protected by the cupboard!
You can get all combat entity short prefab names in the data file
glasiore: designed the icon for the plugin. Great man!!!**Arainrr **: Previous maintainer
主要用途
主要用于cleaner、autocleaner、unmaintained等服务端功能。 本插件由 发布,当前目录记录版本为 v1.3.1,uMod 累计下载 19,491 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Auto damage to objects, that are not in building zone
权限节点
autodecay.ignoreignore auto decay for player
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
配置说明
{ "Not Protected Cupboard = No Cupboard": true,// If TC has no resources, the entities in its range will also decay "Check Cupboard Interval (Seconds)": 10.0, "Notify Player That His Object Will Be Removed": true, "Notify Interval": 10.0, "Chat Settings": { "Chat Prefix": "<color=#00FFFF>[LagRemover]</color>: ", "Chat SteamID Icon": 0 }, "Building Block Settings": { "floor": { "Twigs": { "Enabled": true, "Only Used For Player's Entity": true, "Delay Time (Seconds)": 600.0, "Destroy Time (Seconds)": 3600.0, "Tick Rate (Damage Per Tick = Max Health / This)": 10.0 }, } }, "Other Entity Settings": {// You can add the new decay entity you want here "andswitch.entity": {// Combat entity short prefab name, Can get it in the data file "Enabled": true , // Enable the entity "Only Used For Player's Entity": true, "Delay Time (Seconds)": 60.0, "Destroy Time (Seconds)": 300.0 "Tick Rate (Damage Per Tick = Max Health / This)": 10.0, } } }
官方配置示例
{
"Not Protected Cupboard = No Cupboard": true,// If TC has no resources, the entities in its range will also decay
"Check Cupboard Interval (Seconds)": 10.0,
"Notify Player That His Object Will Be Removed": true,
"Notify Interval": 10.0,
"Chat Settings": {
"Chat Prefix": "<color=#00FFFF>[LagRemover]</color>: ",
"Chat SteamID Icon": 0
},
"Building Block Settings": {
"floor": {
"Twigs": {
"Enabled": true,
"Only Used For Player's Entity": true,
"Delay Time (Seconds)": 600.0,
"Destroy Time (Seconds)": 3600.0,
"Tick Rate (Damage Per Tick = Max Health / This)": 10.0
},
}
},
"Other Entity Settings": {// You can add the new decay entity you want here
"andswitch.entity": {// Combat entity short prefab name, Can get it in the data file
"Enabled": true , // Enable the entity
"Only Used For Player's Entity": true,
"Delay Time (Seconds)": 60.0,
"Destroy Time (Seconds)": 300.0
"Tick Rate (Damage Per Tick = Max Health / This)": 10.0,
}
}
}{
"DESTROY": "If you do not install the cupboard, the object will <color=#F4D142>be deleted</color> after {0}."
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。