免费插件

Auto Purge 已缓存至服务器本地

自动清除

如果所有者变为非活动状态,则删除实体

automation cleanup

原作者: misticos · 查看 uMod 官方页面 ↗

插件介绍

如果所有者变为非活动状态,则删除实体

Auto Purge removes entities created by inactive players after a given timelimit being offline.

Permission is a permission. Can be empty to allow for everyone.

Lifetime is time before entities are purged after player has logged in last time in format 1s1m1h1d. Use none to disallow purge for this poermission. If unable to parse lifetime, defaults to none. None is the highest priority, so in case at least one of the guys has it, entity isn't purged.

Purge Timer Frequency is how frequently entities are purged.

主要用途

主要用于automation、cleanup等服务端功能。 本插件由 misticos 发布,当前目录记录版本为 v2.1.3,uMod 累计下载 20,856 次。

适用场景

  • 希望扩展原版服务器功能的服主

功能分类

automation cleanup
查看 uMod 官方英文简介

Removes entities if the owner becomes inactive

相关依赖

  • Placeholder API

配置说明

{ "Purge Settings": [ { "Permission": "", "Lifetime": "none" } ], "Purge Timer Frequency": 900.0, "Entities Per Step": 512, "Purge Sleepers": true, "Use Logs": true }

Permission is a permission. Can be empty to allow for everyone.

Lifetime is time before entities are purged after player has logged in last time in format 1s1m1h1d. Use none to disallow purge for this poermission. If unable to parse lifetime, defaults to none. None is the highest priority, so in case at least one of the guys has it, entity isn't purged.

Purge Timer Frequency is how frequently entities are purged.

Entities Per Step is how many entities are checked every "step" (16 times per second). Lower this value if you experience performance issues (lags).

Purge Sleepers is whether to purge sleepers.

Use Logs is whether to use logs. Format: [Time] Marked SteamID as suitable for purge (Last seen: Date and Time).

官方配置示例


{
  "Purge Settings": [
    {
      "Permission": "",
      "Lifetime": "none"
    }
  ],
  "Purge Timer Frequency": 900.0,
  "Entities Per Step": 512,
  "Purge Sleepers": true,
  "Use Logs": true
}

更新日志

最新版本: v2.1.3
最后版本发布: 2024-07-10
最后更新(条目): 2026-08-25

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。