免费插件

Better No Stability 已缓存至服务器本地

更好的没有稳定性

经许可禁用玩家建筑物和构筑物的稳定性

stability 建筑 unmaintained

原作者: · 查看 uMod 官方页面 ↗

插件介绍

经许可禁用玩家建筑物和构筑物的稳定性

A simple plugin that disables the stability of the building. Similar to "server.stability false", but when an deployable item loses its base, it does not float.

Note: When using this plugin, please enable server building stability. In other words, your server need set "server.stability true"

What is NoStability? Buildings can expand indefinitely in the air. A building block loses the building block connected to it, It will not be destroyed.The same. When an deployable item loses its base, it will also not be destroyed. This plugin is designed to solve deployable items not be destroyed. BUT, this plugin does not work on building blocks. It is normal for building blocks to float...

**Arainrr **: Previous maintainer

主要用途

主要用于stability、建筑、unmaintained等服务端功能。 本插件由 发布,当前目录记录版本为 v1.1.7,uMod 累计下载 24,717 次。

适用场景

  • 需要调整建造、物品、制作或采集体验的服务器
  • 希望改善玩家交互与日常体验的社区服务器

功能分类

stability 建筑 unmaintained
查看 uMod 官方英文简介

Disables the stability of buildings and structures for players with permission

权限节点

betternostability.use

Allows player to have no stability for their buildings

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

指令说明

/ns

Toggle the state of No Stability

配置说明

{ "Enable Plugin": true, "Use Permission": false, "Stability Entity Settings": { "door.hinged.bunker.door": false, "door.hinged.cargo_ship": false, "door.hinged.garage_a": false, "door.hinged.industrial_a_a": false, "door.hinged.industrial_a_b": false, "door.hinged.industrial_a_c": false, "door.hinged.industrial_a_d": false, "door.hinged.industrial_a_e": false, "door.hinged.industrial_a_f": false, "door.hinged.industrial_a_g": false, "door.hinged.industrial_a_h": false, "door.hinged.security.blue": false, "door.hinged.security.green": false, "door.hinged.security.red": false, "door.hinged.vent": false, "door.hinged.wood.static": false, "door_test_static": false, "cave_lift": false, "rocket_crane_lift": false, "rocket_crane_lift_nd": false, "door.double.hinged.metal": false, "door.double.hinged.toptier": false, "door.double.hinged.wood": false, "door.hinged.metal": false, "door.hinged.toptier": false, "door.hinged.wood": false, "floor.grill": false, "floor.ladder.hatch": false, "gates.external.high.stone": false, "gates.external.high.wood": false, "wall.external.high.stone": false, "wall.external.high.wood": false, "wall.frame.cell": false, "wall.frame.cell.gate": false, "wall.frame.fence": false, "wall.frame.fence.gate": false, "wall.frame.garagedoor": false, "wall.frame.netting": false, "wall.frame.shopfront": false, "wall.window.bars.metal": false, "wall.window.bars.toptier": false, "wall.window.bars.wood": false, "shutter.metal.embrasure.a": false, "shutter.metal.embrasure.b": false, "wall.window.glass.reinforced": false, "shutter.wood.a": false, "floor": true, "floor.frame": true, "floor.triangle": true, "foundation": true, "foundation.steps": true, "foundation.triangle": true, "roof": true, "block.stair.lshape": true, "block.stair.ushape": true, "wall": true, "wall.doorway": true, "wall.frame": true, "wall.half": true, "wall.low": true, "wall.window": true, "generator.wind.scrap": false, "chinese_door_decoration": false, "chinese_door_frame_decoration": false, "graveyardfence": false, "doorgarland.deployed": false, "windowgarland.deployed": false }, "Floating Settings": { "Enabled": false,///// If enabled, the following entities can float "Floating Entity List (entity short prefab name)": [ "rug.deployed", "cupboard.tool.deployed" ] } }

官方配置示例


{
  "Enable Plugin": true,
  "Use Permission": false,
  "Stability Entity Settings": {
    "door.hinged.bunker.door": false,
    "door.hinged.cargo_ship": false,
    "door.hinged.garage_a": false,
    "door.hinged.industrial_a_a": false,
    "door.hinged.industrial_a_b": false,
    "door.hinged.industrial_a_c": false,
    "door.hinged.industrial_a_d": false,
    "door.hinged.industrial_a_e": false,
    "door.hinged.industrial_a_f": false,
    "door.hinged.industrial_a_g": false,
    "door.hinged.industrial_a_h": false,
    "door.hinged.security.blue": false,
    "door.hinged.security.green": false,
    "door.hinged.security.red": false,
    "door.hinged.vent": false,
    "door.hinged.wood.static": false,
    "door_test_static": false,
    "cave_lift": false,
    "rocket_crane_lift": false,
    "rocket_crane_lift_nd": false,
    "door.double.hinged.metal": false,
    "door.double.hinged.toptier": false,
    "door.double.hinged.wood": false,
    "door.hinged.metal": false,
    "door.hinged.toptier": false,
    "door.hinged.wood": false,
    "floor.grill": false,
    "floor.ladder.hatch": false,
    "gates.external.high.stone": false,
    "gates.external.high.wood": false,
    "wall.external.high.stone": false,
    "wall.external.high.wood": false,
    "wall.frame.cell": false,
    "wall.frame.cell.gate": false,
    "wall.frame.fence": false,
    "wall.frame.fence.gate": false,
    "wall.frame.garagedoor": false,
    "wall.frame.netting": false,
    "wall.frame.shopfront": false,
    "wall.window.bars.metal": false,
    "wall.window.bars.toptier": false,
    "wall.window.bars.wood": false,
    "shutter.metal.embrasure.a": false,
    "shutter.metal.embrasure.b": false,
    "wall.window.glass.reinforced": false,
    "shutter.wood.a": false,
    "floor": true,
    "floor.frame": true,
    "floor.triangle": true,
    "foundation": true,
    "foundation.steps": true,
    "foundation.triangle": true,
    "roof": true,
    "block.stair.lshape": true,
    "block.stair.ushape": true,
    "wall": true,
    "wall.doorway": true,
    "wall.frame": true,
    "wall.half": true,
    "wall.low": true,
    "wall.window": true,
    "generator.wind.scrap": false,
    "chinese_door_decoration": false,
    "chinese_door_frame_decoration": false,
    "graveyardfence": false,
    "doorgarland.deployed": false,
    "windowgarland.deployed": false
  },
  "Floating Settings": {
    "Enabled": false,///// If enabled, the following entities can float
    "Floating Entity List (entity short prefab name)": [
      "rug.deployed",
      "cupboard.tool.deployed"
    ]
  }
}

更新日志

最新版本: v1.1.7
最后版本发布: 暂无记录
最后更新(条目): 2026-08-24

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。