免费插件

Bomb Trucks

炸弹卡车

允许玩家生成可以通过射频频率引爆的炸弹卡车

娱乐玩法carvehicleexplosion

原作者:WhiteThunder · 查看 uMod 官方页面 ↗

插件介绍

允许玩家生成可以通过射频频率引爆的炸弹卡车

Bomb trucks are modular cars that can be detonated to create a large explosion.

This plugin is designed to be a more balanced alternative (or supplement) to airstrikes. Players can see a bomb truck coming, so they can kill the driver, destroy the truck before it gets to their base, or even steal the bomb truck for their own use since bomb trucks cannot be locked.

This plugin depends on Spawn Modular Car 5.0.1 or newer. The integration will work out-of-the-box without any configuration or permissions in that plugin.

The bombtruck command also comes with the built-in aliases: bt and boomer.

主要用途

主要用于娱乐玩法、car、vehicle、explosion等服务端功能。 本插件由 WhiteThunder 发布,当前目录记录版本为 v0.9.1,uMod 累计下载 18,433 次。

适用场景

  • 希望改善玩家交互与日常体验的社区服务器

功能分类

娱乐玩法carvehicleexplosion
查看 uMod 官方英文简介

Allow players to spawn bomb trucks which can be detonated by RF frequency

权限节点

bombtrucks.spawn.<name>

Allows spawning a bomb truck of the given name. Must match a bomb truck name from the configuration file.

bombtrucks.freedetonator

Automatically gives the player an RF transmitter whenever they spawn a bomb truck, automatically assigning the RF frequency matching the bomb truck.Only applies when spawning a bomb truck that has an RF receiver attached, and if the player doesn't already have an RF transmitter in their inventory.

bombtrucks.give

Required to use the givebombtruck command.

Only applies when spawning a bomb truck that has an RF receiver attached, and if the player doesn't already have an RF transmitter in their inventory.

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

指令说明

bombtruck

Spawn the "default" bomb truck.

bombtruck <truck name>

Spawn a named bomb truck.

bombtruck help

List bomb trucks you are allowed to spawn, your current utilization and cooldown for each if applicable.

givebombtruck <player> <truck name>

Spawn a bomb truck for the target player. If truck name is not provided, "default" will be used. Bomb trucks spawned this way do not contribute to player limits or cooldowns.

The bombtruck command also comes with the built-in aliases: bt and boomer.

The fuel system and engine modules of bomb trucks cannot be edited at a modular car lift. Instead, each bomb truck spawns with fuel and engine components.

相关依赖

  • Spawn Modular Car
  • No Escape

配置说明

Default configuration:

{ "BombTrucks": [ { "Name": "default", "CooldownSeconds": 3600, "SpawnLimitPerPlayer": 3, "AttachRFReceiver": true, "Modules": [ "vehicle.1mod.cockpit.with.engine", "vehicle.2mod.fuel.tank" ], "ExplosionSettings": { "Radius": 5.0, "BlastRadiusMult": 1.0, "DamageMult": 4.0, "DensityCoefficient": 1.0, "DensityExponent": 1.8, "Speed": 10.0 }, "EnginePartsTier": 3 }, { "Name": "Nuke", "CooldownSeconds": 10800, "SpawnLimitPerPlayer": 1, "AttachRFReceiver": true, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.2mod.fuel.tank" ], "ExplosionSettings": { "Radius": 15.0, "BlastRadiusMult": 1.0, "DamageMult": 6.0, "DensityCoefficient": 1.0, "DensityExponent": 1.6, "Speed": 10.0 }, "EnginePartsTier": 1 } ], "AttributeDamageToBombTruckOwner": false, "NoEscapeSettings": { "CanSpawnWhileRaidBlocked": true, "CanSpawnWhileCombatBlocked": true } }

BombTrucks contains a list of bomb truck definitions. You can add as many as you want. Each one has a separate permission, cooldown and per-player limit.

Name

The name of the bomb truck. This will generate a permission like bombtrucks.spawn.<name> and allow it to be spawned with bombtruck <name>.

CooldownSeconds

The number of seconds the player must wait before spawning another bomb truck of that name. Cooldowns are persisted across server restarts but not across wipes.

SpawnLimitPerPlayer

The maximum number of bomb trucks of that name that each player is allowed to have in the world at the same time. Players can still effectively steal bomb trucks from other players regardless of this limit.

AttachRFReceiver

Whether to attach an RF receiver to the first cockpit module. The initial frequency is random but can be changed by interacting with the RF receiver. Broadcasting the frequency will detonate the bomb truck. Multiple bomb trucks can be set to the same frequency to detonate them simultaneously.

EnginePartsTier (1, 2 or 3) -- The quality of engine components that will be automatically added to the bomb truck's engine modules.

Modules

List of module item short names for modules to place on the car. Item short names can be found on the uMod item list page.

ExplosionSettings

Settings to tune the bomb truck's explosion.Radius -- Increase with caution. Radius of the overall explosion in meters. Increasing this will increase the number of individual rocket explosions according to the Density* settings, as well as the time for the overall explosion to complete (which is also affected by Speed).Speed (Minimum 0.1) -- Speed at which the explosion propagates in meters per second. For example, with Radius: 20 and Speed: 10, the overall explosion will take 2 seconds to complete.DensityCoefficient (Minimum 0.01) -- Simple multiplier on the number of individual explosions for a given Radius. Applied after the calculation takes into account DensityExponent.DensityExponent (1.0 - 3.0) -- Increase with caution. Exponential rate at which the number of individual explosions will scale by Radius. Recommended to adjust by incremental decimal values like 0.1 while experimenting.Setting to 1 will maintain a consistent number of explosions per second, but will drastically reduce the density of explosions per meter as the overall explosion moves outward. This is great for client performance but the visuals aren't very good for big explosions.Setting to 3 will quickly increase explosions per second as the overall explosion moves outward, in order to maintain a consistent density of explosions per meter. Warning: This will heavily lag or freeze clients for anything but a very small Radius (e.g., 5m).DamageMult -- Damage multiplier of each individual rocket explosion. Recommended to increase this while you are reducing explosion density so that you can maintain a similar overall damage output.BlastRadiusMult -- Blast radius of each individual rocket explosion. Only affects the radius at which nearby objects are damaged, not the visual radius of the explosion. Raising this can cause explosions to destroy objects clearly outside of their visual blast radius, which may look strange to players. Raising this is only recommended if you are having performance problems and want to reduce the number of individual explosions via the Density* and Radius settings while maintaining a similar overall blast radius.

AttributeDamageToBombTruckOwner (true or false) -- While true, bomb truck explosions will attribute damage to the player who spawned the bomb truck, when possible.

NoEscapeSettings

Integration settings with the No Escape plugin.CanSpawnWhileRaidBlocked (true or false) -- Whether to allow players to spawn bomb trucks while they are raid blocked.CanSpawnWhileCombatBlocked (true or false) -- Whether to allow players to spawn bomb trucks while they are combat blocked.

Radius

Increase with caution. Radius of the overall explosion in meters. Increasing this will increase the number of individual rocket explosions according to the Density* settings, as well as the time for the overall explosion to complete (which is also affected by Speed).

Speed (Minimum 0.1)

Speed at which the explosion propagates in meters per second. For example, with Radius: 20 and Speed: 10, the overall explosion will take 2 seconds to complete.

DensityCoefficient (Minimum 0.01)

Simple multiplier on the number of individual explosions for a given Radius. Applied after the calculation takes into account DensityExponent.

DensityExponent (1.0 - 3.0)

Increase with caution. Exponential rate at which the number of individual explosions will scale by Radius. Recommended to adjust by incremental decimal values like 0.1 while experimenting.Setting to 1 will maintain a consistent number of explosions per second, but will drastically reduce the density of explosions per meter as the overall explosion moves outward. This is great for client performance but the visuals aren't very good for big explosions.Setting to 3 will quickly increase explosions per second as the overall explosion moves outward, in order to maintain a consistent density of explosions per meter. Warning: This will heavily lag or freeze clients for anything but a very small Radius (e.g., 5m).

DamageMult

Damage multiplier of each individual rocket explosion. Recommended to increase this while you are reducing explosion density so that you can maintain a similar overall damage output.

BlastRadiusMult

Blast radius of each individual rocket explosion. Only affects the radius at which nearby objects are damaged, not the visual radius of the explosion. Raising this can cause explosions to destroy objects clearly outside of their visual blast radius, which may look strange to players. Raising this is only recommended if you are having performance problems and want to reduce the number of individual explosions via the Density* and Radius settings while maintaining a similar overall blast radius.

Setting to 1 will maintain a consistent number of explosions per second, but will drastically reduce the density of explosions per meter as the overall explosion moves outward. This is great for client performance but the visuals aren't very good for big explosions.

Setting to 3 will quickly increase explosions per second as the overall explosion moves outward, in order to maintain a consistent density of explosions per meter. Warning: This will heavily lag or freeze clients for anything but a very small Radius (e.g., 5m).

CanSpawnWhileRaidBlocked (true or false) -- Whether to allow players to spawn bomb trucks while they are raid blocked.

CanSpawnWhileCombatBlocked (true or false) -- Whether to allow players to spawn bomb trucks while they are combat blocked.

官方配置示例

{
  "BombTrucks": [
    {
      "Name": "default",
      "CooldownSeconds": 3600,
      "SpawnLimitPerPlayer": 3,
      "AttachRFReceiver": true,
      "Modules": [
        "vehicle.1mod.cockpit.with.engine",
        "vehicle.2mod.fuel.tank"
      ],
      "ExplosionSettings": {
        "Radius": 5.0,
        "BlastRadiusMult": 1.0,
        "DamageMult": 4.0,
        "DensityCoefficient": 1.0,
        "DensityExponent": 1.8,
        "Speed": 10.0
      },
      "EnginePartsTier": 3
    },
    {
      "Name": "Nuke",
      "CooldownSeconds": 10800,
      "SpawnLimitPerPlayer": 1,
      "AttachRFReceiver": true,
      "Modules": [
        "vehicle.1mod.engine",
        "vehicle.1mod.cockpit.armored",
        "vehicle.2mod.fuel.tank"
      ],
      "ExplosionSettings": {
        "Radius": 15.0,
        "BlastRadiusMult": 1.0,
        "DamageMult": 6.0,
        "DensityCoefficient": 1.0,
        "DensityExponent": 1.6,
        "Speed": 10.0
      },
      "EnginePartsTier": 1
    }
  ],
  "AttributeDamageToBombTruckOwner": false,
  "NoEscapeSettings": {
    "CanSpawnWhileRaidBlocked": true,
    "CanSpawnWhileCombatBlocked": true
  }
}
{
  "Generic.Error.NoPermission": "You don't have permission to use this command.",
  "Generic.Error.BuildingBlocked": "Error: Cannot do that while building blocked.",
  "Generic.Error.Cooldown": "Please wait <color=red>{0}</color> and try again.",
  "Command.Spawn.Error.NotFound": "Truck <color=red>{0}</color> does not exist.",
  "Command.Spawn.Error.TooManyOfType": "Error: You may not have more than <color=red>{0}</color> of that truck.",
  "Command.Spawn.Error.Mounted": "You cannot do that while mounted.",
  "Command.Spawn.Error.NotOnGround": "You must be on the ground to do that.",
  "Command.Spawn.Error.Generic": "You cannot do that right now.",
  "Command.Spawn.Success": "Here is your bomb truck.",
  "Command.Spawn.Success.Frequency": "Detonate it with frequency: {0}",
  "Command.Help": "<color=orange>BombTruck Command Usages</color>",
  "Command.Help.Spawn.Default": "<color=yellow>bt</color> - Spawn a bomb truck",
  "Command.Help.Spawn.Named": "<color=yellow>bt {0}</color> - Spawn a {0} truck",
  "Command.Help.LimitUsage": "<color=yellow>{0}/{1}</color>",
  "Command.Help.RemainingCooldown": "<color=red>{0}</color>",
  "Command.Spawn.Error.RaidBlocked": "Error: Cannot do that while raid blocked.",
  "Command.Spawn.Error.CombatBlocked": "Error: Cannot do that while combat blocked.",
  "Command.Give.Error.Syntax": "Syntax: <color=yellow>givebombtruck <player> <truck name></color>",
  "Command.Give.Error.PlayerNotFound": "Error: Player <color=red>{0}</color> not found.",
  "Lift.Edit.Error": "Error: That vehicle may not be edited.",
  "Lock.Deploy.Error": "Error: Bomb trucks may not have locks.",
  "Unclaim.Error": "Error: You cannot unclaim bomb trucks.",
  "AutoTurret.Deploy.Error": "Error: You cannot deploy auto turrets to bomb trucks."
}

更新日志

最新版本: v0.9.1
最后版本发布: 2025-06-24
最后更新(条目): 2026-07-18

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。