插件介绍
允许玩家轻松升级或降级整个建筑
This plugin allows admins, and regular players, to easily upgrade or downgrade an entire building by one grade, relative to the current grade of each building block.
Please open a thread in the support section of this plugin's page. If you want quicker help or to reach me directly, join my Discord.
Credits to bawNg for writing the plugin, and to Nogrod & Arainrr for maintaining it.
主要用途
主要用于建筑等服务端功能。 本插件由 VisEntities 发布,当前目录记录版本为 v1.0.13,uMod 累计下载 135,258 次。
适用场景
- 需要调整建造、物品、制作或采集体验的服务器
- 希望改善玩家交互与日常体验的社区服务器
功能分类
查看 uMod 官方英文简介
Allows players to easily upgrade or downgrade an entire building
权限节点
buildinggrades.useAllows to use commands.
buildinggrades.adminUpgrade/Downgrade buildings bypassing entity owner and TC.
buildinggrades.nocostAllow players to upgrade buildings for free.
buildinggrades.up.allAllow players to upgrade to all grades of buildings.
buildinggrades.down.allAllow players to downgrade to all grades of buildings.
buildinggrades.down.0Allow players to downgrade to Twigs grade.
buildinggrades.down.1Allow players to downgrade to Wood grade.
buildinggrades.down.2Allow players to downgrade to Stone grade.
buildinggrades.down.3Allow players to downgrade to Metal grade.
buildinggrades.up.1Allow players to upgrade to Wood grade.
buildinggrades.up.2Allow players to upgrade to Stone grade.
buildinggrades.up.3Allow players to upgrade to Metal grade.
buildinggrades.up.4Allow players to upgrade to TopTier grade.
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
指令说明
/up [grade] [filter] or /up [filter] -- Upgrade each block which is attached to the building you are looking at by one grade or to selected grade. e.g. /up , /up 2, /up 1 wall, /up wall
/down [grade] [filter] or /down [filter] -- Downgrade each block which is attached to the building you are looking at by one grade or to selected grade. e.g. /down, /down 1, /down 1 wall, /down wall
/up and /down: Upgrade/Downgrade an entire building (won't upgrade buildings that are close to eachother) (VERY fast even on big buildings) .
/upall and /downall: Upgrade/Downgrade everything that touchs each other starting where you are looking at (will upgrade/downgrade multiple buildings if they are too close to each other) (might be slow for big buildings)
相关依赖
- No Escape
- Rust Translation API
配置说明
{ "Settings": { "Use Teams": false, "Use Clans": true, "Use Friends": true, "Use Raid Blocker (Need NoEscape Plugin)": false, "Use Combat Blocker (Need NoEscape Plugin)": false, "Cooldown Exclude Admins": true, "Upgrade/Downgrade Per Frame": 10 }, "Chat Settings": { "Upgrade Chat Command": "up", "Downgrade Chat Command": "down", "Upgrade All Chat Command": "upall", "Downgrade All Chat Command": "downall", "Chat Prefix": "<color=#00FFFF>[BuildingGrades]</color>: ", "Chat SteamID Icon": 0 }, "Permission Settings": { "buildinggrades.use": { "Priority": 0, "Distance": 10.0, "Cooldown": 60.0, "Pay": true } }, "Building Block Categories": { "foundation": [ "assets/prefabs/building core/foundation/foundation.prefab", "assets/prefabs/building core/foundation.steps/foundation.steps.prefab", "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab" ], "wall": [ "assets/prefabs/building core/wall/wall.prefab", "assets/prefabs/building core/wall.doorway/wall.doorway.prefab", "assets/prefabs/building core/wall.frame/wall.frame.prefab", "assets/prefabs/building core/wall.half/wall.half.prefab", "assets/prefabs/building core/wall.low/wall.low.prefab", "assets/prefabs/building core/wall.window/wall.window.prefab" ], "floor": [ "assets/prefabs/building core/floor/floor.prefab", "assets/prefabs/building core/floor.frame/floor.frame.prefab", "assets/prefabs/building core/floor.triangle/floor.triangle.prefab", "assets/prefabs/building core/floor.triangle.frame/floor.triangle.frame.prefab" ], "stair": [ "assets/prefabs/building core/stairs.l/block.stair.lshape.prefab", "assets/prefabs/building core/stairs.spiral/block.stair.spiral.prefab", "assets/prefabs/building core/stairs.spiral.triangle/block.stair.spiral.triangle.prefab", "assets/prefabs/building core/stairs.u/block.stair.ushape.prefab" ], "roof": [ "assets/prefabs/building core/roof/roof.prefab", "assets/prefabs/building core/roof.triangle/roof.triangle.prefab" ], "ramp": [ "assets/prefabs/building core/ramp/ramp.prefab" ] } }
官方配置示例
{
"Settings": {
"Use Teams": false,
"Use Clans": true,
"Use Friends": true,
"Use Raid Blocker (Need NoEscape Plugin)": false,
"Use Combat Blocker (Need NoEscape Plugin)": false,
"Cooldown Exclude Admins": true,
"Upgrade/Downgrade Per Frame": 10
},
"Chat Settings": {
"Upgrade Chat Command": "up",
"Downgrade Chat Command": "down",
"Upgrade All Chat Command": "upall",
"Downgrade All Chat Command": "downall",
"Chat Prefix": "<color=#00FFFF>[BuildingGrades]</color>: ",
"Chat SteamID Icon": 0
},
"Permission Settings": {
"buildinggrades.use": {
"Priority": 0,
"Distance": 10.0,
"Cooldown": 60.0,
"Pay": true
}
},
"Building Block Categories": {
"foundation": [
"assets/prefabs/building core/foundation/foundation.prefab",
"assets/prefabs/building core/foundation.steps/foundation.steps.prefab",
"assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab"
],
"wall": [
"assets/prefabs/building core/wall/wall.prefab",
"assets/prefabs/building core/wall.doorway/wall.doorway.prefab",
"assets/prefabs/building core/wall.frame/wall.frame.prefab",
"assets/prefabs/building core/wall.half/wall.half.prefab",
"assets/prefabs/building core/wall.low/wall.low.prefab",
"assets/prefabs/building core/wall.window/wall.window.prefab"
],
"floor": [
"assets/prefabs/building core/floor/floor.prefab",
"assets/prefabs/building core/floor.frame/floor.frame.prefab",
"assets/prefabs/building core/floor.triangle/floor.triangle.prefab",
"assets/prefabs/building core/floor.triangle.frame/floor.triangle.frame.prefab"
],
"stair": [
"assets/prefabs/building core/stairs.l/block.stair.lshape.prefab",
"assets/prefabs/building core/stairs.spiral/block.stair.spiral.prefab",
"assets/prefabs/building core/stairs.spiral.triangle/block.stair.spiral.triangle.prefab",
"assets/prefabs/building core/stairs.u/block.stair.ushape.prefab"
],
"roof": [
"assets/prefabs/building core/roof/roof.prefab",
"assets/prefabs/building core/roof.triangle/roof.triangle.prefab"
],
"ramp": [
"assets/prefabs/building core/ramp/ramp.prefab"
]
}
}private bool IsProcessingBuildingBlock(BuildingBlock buildingBlock) // Used to determine if a building block is processing, in the "OnStructureUpgrade" hook更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。