插件介绍
自动将建筑物包裹在一个区域中
Building Wrapper is meant to simplify setting up Zone Manager zones around buildings. This plugin will allow a player to look at a building, execute a command, and have a zone automatically created, moved, scaled, and rotated to fit that building.
Requires the ZoneManager permission (zonemanager.zone) or auth level > 0 to use.
The <zone_id> parameter is required, but entering "auto" will enable an ID to be auto-generated.Optional parameters include _shape _(either "box" or "sphere" - "sphere" is default if not entered), and buffer size (defaults to 1), which is the distance the zone should extend beyond the building.
Setting <buffer> to a positive value increases the size of the zone, while setting a negative value will reduce the size of the zone.
主要用途
主要用于imported等服务端功能。 本插件由 Spiikesan 发布,当前目录记录版本为 v0.1.7,uMod 累计下载 10,208 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Automatically wrap buildings in a zone
权限节点
Requires the ZoneManager permission (zonemanager.zone) or auth level > 0 to use.
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
指令说明
/bw wrap <zone_id> <shape> <buffer>
Wrap the building which is being looked at in a zone. If the <zone_id> is the ID of an existing zone, the zone will be moved, scaled, and rotated if necessary to fit the building being looked at. Preview: Passing "preview" as <zone_id> will draw a preview of the zone dimensions, as well as the building perimeter being used.
/bw rewrap <zone_id> <shape> <buffer>
Rewraps structures in the specified zone to fit entirely inside the zone. <zone_id> must be the name of an existing zone.
/bw extend <zone_id> <shape> <buffer>
Extend an existing zone to include the specified structure. <zone_id> must be the name of an existing zone.
The <zone_id> parameter is required, but entering "auto" will enable an ID to be auto-generated.Optional parameters include _shape _(either "box" or "sphere" - "sphere" is default if not entered), and buffer size (defaults to 1), which is the distance the zone should extend beyond the building.
Setting <buffer> to a positive value increases the size of the zone, while setting a negative value will reduce the size of the zone.
Shapes:
box
Wraps the building in a box zone - the zone size and rotation is the smallest surrounding rectangle that can fit around the building perimeter.
square
Similar to box but with equal length/width. (Rotation may not be the same as box rotation on the same building)
sphere
Wraps the building in the smallest possible spherical zone which encompasses the entire building.
相关依赖
- Zone Manager
更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。