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Combat Logger 可下载

战斗记录仪

记录与战斗相关的所有内容

日志

原作者: RocketMyrr · 查看 uMod 官方页面 ↗

插件介绍

记录与战斗相关的所有内容

Logs everything related to combat

Will Log:

Option to Log Extras:

Default configuration:

主要用途

主要用于日志等服务端功能。 本插件由 RocketMyrr 发布,当前目录记录版本为 v2.0.6,uMod 累计下载 18,067 次。

适用场景

  • 需要管理、审计或维护能力的服务器

功能分类

日志
查看 uMod 官方英文简介

Logs everything related to combat

配置说明

Default configuration:

{ "Combat Logging Main": { "Log Combat Damage (Will Override All)": { "Log to File": true, "Log to Console": true }, "Log Combat Death (Will Override All)": { "Log to File": true, "Log to Console": true }, "Log Healing Items": { "Log to File": false, "Log to Console": false }, "Log Player Downed": { "Log to File": true, "Log to Console": true }, "Show if Player is Sleeping in Log (Only for Attacking not Death)": true, "Log Players Getting Attacked while Sleeping": true, "Show Body Part Hit": true, "Log Respawns": { "Log to File": true, "Log to Console": true } }, "Combat Hurt Logging": { "Log Player Attacking Player": { "Log to File": true, "Log to Console": true }, "Log Animal Attacking Player": { "Log to File": true, "Log to Console": true }, "Log NPC Attacking Player": { "Log to File": true, "Log to Console": true }, "Log Player Attacking NPC": { "Log to File": true, "Log to Console": true }, "Log Player Attacking Animal": { "Log to File": true, "Log to Console": true }, "Log Entity Attacking Player": { "Log to File": true, "Log to Console": true } }, "Combat Death Logging": { "Log Player killing Player": { "Log to File": true, "Log to Console": true }, "Log Animal killing Player": { "Log to File": true, "Log to Console": true }, "Log NPC killing Player": { "Log to File": true, "Log to Console": true }, "Log Player killing NPC": { "Log to File": true, "Log to Console": true }, "Log Player killing Animal": { "Log to File": true, "Log to Console": true }, "Log Entity killing Player": { "Log to File": true, "Log to Console": true }, "Log Other Player Death": { "Log to File": true, "Log to Console": true } }, "Print Debug Info To Console (Dev)": false, "Version": { "Major": 2, "Minor": 0, "Patch": 0 } }

官方配置示例


{
  "Combat Logging Main": {
    "Log Combat Damage (Will Override All)": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Combat Death (Will Override All)": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Healing Items": {
      "Log to File": false,
      "Log to Console": false
    },
    "Log Player Downed": {
      "Log to File": true,
      "Log to Console": true
    },
    "Show if Player is Sleeping in Log (Only for Attacking not Death)": true,
    "Log Players Getting Attacked while Sleeping": true,
    "Show Body Part Hit": true,
    "Log Respawns": {
      "Log to File": true,
      "Log to Console": true
    }
  },
  "Combat Hurt Logging": {
    "Log Player Attacking Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Animal Attacking Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log NPC Attacking Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Player Attacking NPC": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Player Attacking Animal": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Entity Attacking Player": {
      "Log to File": true,
      "Log to Console": true
    }
  },
  "Combat Death Logging": {
    "Log Player killing Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Animal killing Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log NPC killing Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Player killing NPC": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Player killing Animal": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Entity killing Player": {
      "Log to File": true,
      "Log to Console": true
    },
    "Log Other Player Death": {
      "Log to File": true,
      "Log to Console": true
    }
  },
  "Print Debug Info To Console (Dev)": false,
  "Version": {
    "Major": 2,
    "Minor": 0,
    "Patch": 0
  }
}

更新日志

最新版本: v2.0.6
最后版本发布: 2025-05-13
最后更新(条目): 2026-08-24

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。