插件介绍
通过死亡屏幕传送到强盗营地、前哨站或任何配置的纪念碑。
Teleport through the death screen to Bandit Camp, Outpost, or any configured monument.
This plugin will do its best to find a valid teleport position in a given monument prefab. If you've given a prefab and it can't find a valid position, it will use the default player spawn position.
I've had requests to be able to generate custom teleport locations with all of this same functionality, and while I could do that, I think it goes beyond the scope of this plugin and enters into areas that other plugins can already facilitate.
Configuration is optional, the example below will be autogenerated if none is provided. Not all monuments and prefabs have been tested, please use caution.
主要用途
主要用于compound、bandit、bandittown、outpost等服务端功能。 本插件由 kwamaking 发布,当前目录记录版本为 v2.0.2,uMod 累计下载 13,061 次。
适用场景
- 希望改善玩家交互与日常体验的社区服务器
功能分类
查看 uMod 官方英文简介
Teleport through the death screen to Bandit Camp, Outpost, or any configured monument.
权限节点
compoundteleport.use - Turns this plugin on for the group or players assigned.
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
配置说明
Configuration is optional, the example below will be autogenerated if none is provided. Not all monuments and prefabs have been tested, please use caution.
removeHostility - Removes player hostility on teleport. Defaults to true.
teleportLocations - A list of teleport locations
name - The display name of the Bed on the death screen. Defaults to Outpost and Bandit Camp.
timer - The time in seconds before teleport location is able to be used again.
monumentPrefab - The prefab of the monument or compound. Defaults to configuration below.
enabled - Enable or disable this teleport location.
{ "removeHostility": true, "teleportLocations": [ { "name": "Outpost", "timer": 150, "monumentPrefab": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "enabled": true }, { "name": "Bandit Camp", "timer": 150, "monumentPrefab": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "enabled": true } ] }
官方配置示例
{
"removeHostility": true,
"teleportLocations": [
{
"name": "Outpost",
"timer": 150,
"monumentPrefab": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab",
"enabled": true
},
{
"name": "Bandit Camp",
"timer": 150,
"monumentPrefab": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab",
"enabled": true
}
]
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。