插件介绍
复制并粘贴您的建筑物以保存或移动它们
/undo - Removes what you've last pasted/copylist - List of stuctures (from folder oxide/data/copypaste)
Returns string on failure and true on success
When Copy is done calls OnCopyFinished(List<object> rawData, string filename, IPlayer player, Vector3 startPos)
When Pasting is done calls OnPasteFinished(List<BaseEntity> pastedEntities, string filename, IPlayer player, Vector3 startPos)
主要用途
主要用于建筑等服务端功能。 本插件由 misticos 发布,当前目录记录版本为 v4.2.8,uMod 累计下载 369,973 次。
适用场景
- 需要调整建造、物品、制作或采集体验的服务器
- 希望改善玩家交互与日常体验的社区服务器
功能分类
查看 uMod 官方英文简介
Copy and paste your buildings to save them or move them
权限节点
copypaste.copy
copypaste.list
copypaste.paste
copypaste.pasteback
copypaste.undo
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
指令说明
/copy NAME options values - Copy a building Example: /copy home radius 3 method building Short example: /copy home r 3 m building
each true/false - default: true - Check radius from each entity
method building/proximity - default: proximity - Choose the type of mechanics to use to copy a building:Building: Only copy the current building.Proximity: Copy all blocks close to the building. (Some deployables can be missing with Building also use proximity in these cases)
radius XX - default: 3 - Sets the radius to search for entities around each building parts & deployables
share true/false - default: true - Set to copy data CodeLocks, BuildingPrivileges, SleepingBag
tree true/false - default: false - Set to copy trees and resources
/paste NAME options values - Paste a building Example: /paste home auth true stability false Short example: /paste home a true s false
auth true/false - default: true - Authorize player in all cupboards
blockcollision XX - default: 0 - Checks in XX radius if there is something that could collide with the new building, if so, blocks the build. 0 is to deactivate the detection.
deployables true/false - default: true - Set to paste the deployables
**height XX **- *default: 0 *- Adjust height to paste
autoheight true/false - default: true - Wether or not to try to find best height for building
inventories true/false - default: true - Set to paste the inventories
stability true/false - default: true - Set false to ignore stability system
vending true/false - default: true - Set to paste sellings, name and broadcasting for Vending Machine
entityowner true/false - default: true - Copy entity ownership of building.
position x,y,z - Override a position for spawning
rotation x - default: 0 - Change rotation correction
/pasteback NAME options values - Paste on old place a building where it was when it was saved Example: /pasteback home auth true stability false Short example: /pasteback home a true s false
auth true/false - default: false - Authorize player in all cupboards
**inventories true/false **- default: true - Set to paste the inventories
height XX - default: 0 - Adjust height to pasteback
vending true/false - default: false - Set to paste sellings, name and broadcasting for Vending Machine
/undo - Removes what you've last pasted/copylist - List of stuctures (from folder oxide/data/copypaste)
相关依赖
- Monument Addons
- Raidable Bases
- Rust Kits
配置说明
{ "Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15, "Amount of entities to copy per batch. Use to tweak performance impact of copying": 100, "Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15, "Enable data saving feature": true, "Copy Options": { "Check radius from each entity (true/false)": true, "Share (true/false)": true, "Tree (true/false)": false }, "Paste Options": { "Auth (true/false)": true, "Deployables (true/false)": true, "Inventories (true/false)": true, "Vending Machines (true/false)": true, "Stability (true/false)": true } }
官方配置示例
/copy NAME options values - Copy a building
Example: /copy home radius 3 method building
Short example: /copy home r 3 m building/paste NAME options values - Paste a building
Example: /paste home auth true stability false
Short example: /paste home a true s false更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。