免费插件

Craft Car Chassis 已缓存至服务器本地

工艺车底盘

允许玩家使用 UI 在汽车升降机上制作模块化汽车底盘

craft chassis car vehicle 界面

原作者: WhiteThunder · 查看 uMod 官方页面 ↗

插件介绍

允许玩家使用 UI 在汽车升降机上制作模块化汽车底盘

Craft Car Chassis allows players to craft a modular car chassis at a car lift using a UI.

The UI appears only if the player has permission and is "looting" a car lift that currently has no car on it.

Also recommended: Monument Lifts (adds public car lifts to select monuments).

主要用途

主要用于craft、chassis、car、vehicle等服务端功能。 本插件由 WhiteThunder 发布,当前目录记录版本为 v1.2.5,uMod 累计下载 14,702 次。

适用场景

  • 希望改善玩家交互与日常体验的社区服务器

功能分类

craft chassis car vehicle 界面
查看 uMod 官方英文简介

Allows players to craft a modular car chassis at a car lift using a UI

权限节点

craftchassis.2

Allows crafting a chassis with 2 sockets.

craftchassis.3

Allows crafting a chassis with 2-3 sockets.

craftchassis.4

Allows crafting a chassis with 2-4 sockets.

craftchassis.free

Allows crafting a chassis for free (no resource cost). Note: The player still requires the above permissions to determine which ones they can craft.

craftchassis.fuel

Automatically adds fuel to any chassis the player crafts.

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

相关依赖

  • Economics
  • Server Rewards

配置说明

Default configuration:

{ "ChassisCost": { "2sockets": { "Amount": 200, "ItemShortName": "metal.fragments", "UseEconomics": false, "UseServerRewards": false }, "3sockets": { "Amount": 300, "ItemShortName": "metal.fragments", "UseEconomics": false, "UseServerRewards": false }, "4sockets": { "Amount": 400, "ItemShortName": "metal.fragments", "UseEconomics": false, "UseServerRewards": false } }, "FuelAmount": 0, "EnableEffects": true, "SetOwner": false }

ChassisCost

Setting a particular chassis cost Amount to 0 will make it free for everyone who has permission.Amount -- Amount of item, Economics balance or Server Rewards points to charge the player for this chassis.ItemShortName -- Short name of item to charge for, such as "metal.fragments".UseEconomics (true or false) -- While true, players can only purchase this chassis with their Economics balance.UseServerRewards (true or false) -- While true, players can only purchase this chassis with their Server Rewards points.

FuelAmount

The amount of low grade fuel to add to the fuel tank (-1 for max stack size). Only applies when the player has the craftchassis.fuel permission.

EnableEffects (true or false) -- Whether to play an effect when a chassis is crafted.

SetOwner (true or false) -- Whether to set the OwnerID of the chassis to the Steam ID of the player that crafted it. Setting OwnerID will allow various plugins to recognize cars spawned by this plugin so they can enable certain features (such as being able to pick up the car). This is off by default since there is no predicting how another plugin might behave when OwnerID is set (depends on which plugins you are running).

Amount

Amount of item, Economics balance or Server Rewards points to charge the player for this chassis.

ItemShortName

Short name of item to charge for, such as "metal.fragments".

UseEconomics (true or false) -- While true, players can only purchase this chassis with their Economics balance.

UseServerRewards (true or false) -- While true, players can only purchase this chassis with their Server Rewards points.

官方配置示例


{
  "ChassisCost": {
    "2sockets": {
      "Amount": 200,
      "ItemShortName": "metal.fragments",
      "UseEconomics": false,
      "UseServerRewards": false
    },
    "3sockets": {
      "Amount": 300,
      "ItemShortName": "metal.fragments",
      "UseEconomics": false,
      "UseServerRewards": false
    },
    "4sockets": {
      "Amount": 400,
      "ItemShortName": "metal.fragments",
      "UseEconomics": false,
      "UseServerRewards": false
    }
  },
  "FuelAmount": 0,
  "EnableEffects": true,
  "SetOwner": false
}

更新日志

最新版本: v1.2.5
最后版本发布: 2024-07-07
最后更新(条目): 2026-08-25

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。