免费插件

Cupboard No Decay

橱柜不会腐烂

使用橱柜可以在没有资源的情况下防止腐烂,并防止半径范围内的实体腐烂。

decaycupboardstructure建筑

原作者:Rick6 · 查看 uMod 官方页面 ↗

插件介绍

使用橱柜可以在没有资源的情况下防止腐烂,并防止半径范围内的实体腐烂。

Cupboard No Decay has the following goals:

Each building tier has a different multiplier, or may also have decay disabled.

The default configuration increases Twig decay and nullifies all damage on all other building grades.

Entities include certain building items such as doors. They are checked here based on proximity to a tool cupboard (EntityRadius) since they are not connected to one per Rust and/or Oxide (not building blocks).

主要用途

主要用于decay、cupboard、structure、建筑等服务端功能。 本插件由 Rick6 发布,当前目录记录版本为 v1.3.0,uMod 累计下载 33,480 次。

适用场景

  • 需要调整建造、物品、制作或采集体验的服务器
  • 希望改善玩家交互与日常体验的社区服务器

功能分类

decaycupboardstructure建筑
查看 uMod 官方英文简介

Use cupboard to protect from decay without resources and prevent entity decay under radius.

配置说明

{ "ArmorRate": 0.0, "CheckAuth": false, "DecayArmor": false, "DecayMetal": false, "DecayStone": false, "DecayTwig": false, "DecayWood": false, "EntityRadius": 30.0, "MetalRate": 0.0, "NeverDecay": [ "RHIB", "Rowboat", "HotAirBalloon", "minicopter.entity" ], "StoneRate": 0.0, "TwigRate": 0.0, "WoodRate": 0.0 }

There are both decay rates and for each building grade:

Setting an X amount of rate has no impact if the associated decay is set to false.

ArmorRate is set to 0, but DecayArmor is set to false. CupboardNoDecay sets this value to 0 if in range of a tool cupboard and uses the default rate if there is no cupboard.

EntityRadius specifies the proximity to be checked for the existence of a tool cupboard, but only for non-buildingblock entities such as doors and doorways. If in range, there should be no decay. The default is 30m. Be careful setting too small or large of a number here.

NeverDecay lists the entities to be protected regardless of their proximity to a tool cupboard. The default includes both automatically-spawning boat types.

CheckAuth - If set to true, we require that the entity or block owner also be authenticated to the local cupboard. This should prevent using a nearby cupboard, e.g. in another building, to protect another player's building or entity.

官方配置示例

{
  "ArmorRate": 0.0,
  "CheckAuth": false,
  "DecayArmor": false,
  "DecayMetal": false,
  "DecayStone": false,
  "DecayTwig": false,
  "DecayWood": false,
  "EntityRadius": 30.0,
  "MetalRate": 0.0,
  "NeverDecay": [
    "RHIB",
    "Rowboat",
    "HotAirBalloon",
    "minicopter.entity"
  ],
  "StoneRate": 0.0,
  "TwigRate": 0.0,
  "WoodRate": 0.0
}

更新日志

最新版本: v1.3.0
最后版本发布: 2022-12-12
最后更新(条目): 2026-07-18

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。