插件介绍
在断开连接或服务器启动后的指定时间内防止玩家被掠夺
This plugin was designed to be a light-weight option to prevent players from exploiting other players that have recently disconnected due to network problems or after a server has crashed.
If you sleep in the open then you're fair game, but accidents happen and this helps prevent users from freaking out when they lose their connection. This plugin now also optionally protects players from taking damage. To avoid this being abused during raids consider setting to a reasonable time of 300 seconds. Any attempt to loot or damage a protected player will result in a warning message in the players chat and a warning in the server console. Track toxic players who try and take advantage of people on your server.
Note: These commands are for admin only.
DC_DelayInSeconds : Defaults to 300 seconds (5 minutes) - Time after a disconnect to protect a player
主要用途
主要用于loot、protection等服务端功能。 本插件由 FireStorm78 发布,当前目录记录版本为 v1.0.6,uMod 累计下载 7,645 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Prevents looting of players for a specified time after disconnecting or server start
指令说明
/dcp addAdd player you are looking at to the list of protected players for testing
/dcp removeRemove player you are looking at from the list of protected players
/dcp listList all current user IDs that are protected
/dcp timeShow the number of seconds since the server started for troubleshooting your configuration
Note: These commands are for admin only.
配置说明
DC_DelayInSeconds : Defaults to 300 seconds (5 minutes) - Time after a disconnect to protect a player
Start_DelayInSeconds: Defaults to 300 seconds (5 minutes) - Time after a server starts to protect all players
PreventDamage: defaults to true - Prevents damage to protected players
PreventLooting: defaults to true - Prevents looting of protected players
{ "DC_DelayInSeconds": 300, "Start_DelayInSeconds": 300, "PreventDamage": true, "PreventLooting": true }
官方配置示例
{
"DC_DelayInSeconds": 300,
"Start_DelayInSeconds": 300,
"PreventDamage": true,
"PreventLooting": true
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。