免费插件

Disable Damage

禁用伤害

允许有权限的玩家禁用其他玩家的伤害

damage服务器管理PVEPVP

原作者:2CHEVSKII · 查看 uMod 官方页面 ↗

插件介绍

允许有权限的玩家禁用其他玩家的伤害

Disable configurable types of damage that certain player can deal

disabledamage.use - allows player to use chat command

/dd (<name>) - toggles damage for player. If <name> is not specified - toggles damage for command executer.

主要用途

主要用于damage、服务器管理、PVE、PVP等服务端功能。 本插件由 2CHEVSKII 发布,当前目录记录版本为 v0.4.0,uMod 累计下载 6,427 次。

适用场景

  • 需要管理、审计或维护能力的服务器
  • PVE、活动服或任务玩法服务器
  • PVP、战斗或攻防玩法服务器

功能分类

damage服务器管理PVEPVP
查看 uMod 官方英文简介

Allows players with permission to disable other player's damage

权限节点

disabledamage.use - allows player to use chat command

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

指令说明

/dd (<name>) - toggles damage for player. If <name> is not specified - toggles damage for command executer.

配置说明

{ "General": { "Announce target player": true, - Announces player whose damage was toggled "Damage disabled by default": false, - All players have damage disabled all the time ("Types" still have effect) "Display name of user to target player": true, - Shows player whose damage was toggled the name of the player, who toggled it "Save disabled players to data": true - Allows saving disabled damage on plugin (server) restart }, "Types": { "Disable damage to animals": true, "Disable damage to barrels": true, "Disable damage to Buildings and structures": true, "Disable damage to helicopter": true, "Disable damage to NPCs": true, "Disable damage to players": true, "Disable damage to transport": true } }

官方配置示例

{
  "General": {
    "Announce target player": true, - Announces player whose damage was toggled
    "Damage disabled by default": false, - All players have damage disabled all the time ("Types" still have effect)
    "Display name of user to target player": true, - Shows player whose damage was toggled the name of the player, who toggled it
    "Save disabled players to data": true - Allows saving disabled damage on plugin (server) restart
  },
  "Types": {
    "Disable damage to animals": true,
    "Disable damage to barrels": true,
    "Disable damage to Buildings and structures": true,
    "Disable damage to helicopter": true,
    "Disable damage to NPCs": true,
    "Disable damage to players": true,
    "Disable damage to transport": true
  }
}
{
  "Prefix": "<color=red>[</color>DISABLE DAMAGE<color=red>]</color>",
  "No permission": "<color=red>Y</color>ou have no permission to use this command<color=red>!</color>",
  "Self damage enabled": "Your damage has been <color=#36d859>enabled</color>.",
  "Self damage disabled": "Your damage has been <color=red>disabled</color>.",
  "Player's damage enabled": "You <color=#36d859>enabled</color> damage for player <color=#36a1d8>{0}</color>.",
  "Player's damage disabled": "You <color=red>disabled</color> damage for player <color=#36a1d8>{0}</color>.",
  "Player enabled your damage": "Your damage has been <color=#36d859>enabled</color> by <color=#36a1d8>{0}</color>.",
  "Player disabled your damage": "Your damage has been <color=red>disabled</color> by <color=#36a1d8>{0}</color>.",
  "No player found": "<color=red>N</color>o player found with that name<color=red>!</color>",
  "Help message": "<color=yellow>Wrong command usage!</color>\n<color=#36a1d8>/dd</color> - enable/disable your damage\n<color=#36a1d8>/dd <username or userid></color> - disable damage for specific user.",
  "Command unavailable": "This command is <color=yellow>unavailable</color> while \"<color=#F2BC14>Damage disabled by default</color>\" is \"<color=#195FFF>true</color>\" in the config file!"
}

更新日志

最新版本: v0.4.0
最后版本发布: 2021-06-28
最后更新(条目): 2026-08-27

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。