免费插件

Dynamic Population 可下载

动态人口

通过深入的可配置选项自动管理服务器的最大玩家限制。

管理 automatic 服务器管理 maxplayers pop

原作者: Aspectdev · 查看 uMod 官方页面 ↗

插件介绍

通过深入的可配置选项自动管理服务器的最大玩家限制。

Dynamic Population is a server-side plugin that assists servers with their Max Player Count and will automatically adjust it in reference to current player count, queued players, and Average Server FPS.

Dynamic Population has two main configuration categories, MaxPlayer control with and without Queueing.

Whether your server has queueing enabled or disabled, some variables are global within the two. If your server pop goes below a specific threshold, Dynamic Population will decrease your MaxPlayers.

If FPS_Limiting is enabled, Dynamic Population will not increase your server's Max Players if your current Average FPS is below your set value. Default: Enabled, 15 FPS

主要用途

主要用于管理、automatic、服务器管理、maxplayers等服务端功能。 本插件由 Aspectdev 发布,当前目录记录版本为 v2.1.6,uMod 累计下载 9,173 次。

适用场景

  • 需要管理、审计或维护能力的服务器
  • 希望改善玩家交互与日常体验的社区服务器

功能分类

管理 automatic 服务器管理 maxplayers pop
查看 uMod 官方英文简介

Automatically manage your server's maximum player limit with in-depth configurable options.

配置说明

Dynamic Population has two main configuration categories, MaxPlayer control with and without Queueing.

With queueing enabled, Dynamic Population will queue your server to a specific point before increasing pop.

With queueing disabled, Dynamic Population will simply increase your server pop once the amount of open slots goes below a specific point. ( Dynamic Population will not go above your set MaxPlayers, and will queue past that point )

Whether your server has queueing enabled or disabled, some variables are global within the two. If your server pop goes below a specific threshold, Dynamic Population will decrease your MaxPlayers.

If the amount of open slots goes above Decrease_Pop_Threshold, your server's Max Players will decrease by Pop_Decrease_Amount.

With queueing enabled, Dynamic Population will not increase your server pop until it reaches a certain threshold.Example: If Queue_Increase_Threshold is set to 10, your server pop will increase once there are 10 players in the queue.

If you would like the number of players over the amount of Max Players to count as queue, simply enable OverageIsQueue. Example: If your server has 180/175 with 5 in the queue, DynamicPopulation will count this as 10 in the queue.

Your server's Max Players will decrease under the same circumstances as stated in 1. Global Variables

With queueing disabled, Dynamic Population will simply increase your server pop once the number of open slots goes belos a specific value. Example: Once your server's amount of open slots goes below Increase_Pop_Threshold, your server's Max Players will increase by Pop_Increase_Amount.

If FPS_Limiting is enabled, Dynamic Population will not increase your server's Max Players if your current Average FPS is below your set value. Default: Enabled, 15 FPS

Enable_Logs will display a console message when it changes your server's Max Players. Default: Enabled

{ "PluginToggles": { "Enable_Plugin": false, "Enable_Queueing": true, "OverageIsQueue": true, "FPS_Limiting": true, "Enable_Logs": true }, "BaseServerVariables": { "Server_MinPlayers": 175, "Server_MaxPlayers": 250, "Average_FPS_Limit": 15 }, "DecreasePopOptions": { "Decrease_Pop_Threshold": 10, "Pop_Decrease_Amount": 5 }, "QueuedEnabledOptions": { "Queue_Increase_Threshold": 10, "Pop_Increase_Amount": 5 }, "QueueingDisabledOptions": { "Increase_Pop_Threshold": 5, "Pop_Increase_Amount": 5 } }

官方配置示例


{
  "PluginToggles": {
    "Enable_Plugin": false,
    "Enable_Queueing": true,
    "OverageIsQueue": true,
    "FPS_Limiting": true,
    "Enable_Logs": true
  },
  "BaseServerVariables": {
    "Server_MinPlayers": 175,
    "Server_MaxPlayers": 250,
    "Average_FPS_Limit": 15
  },
  "DecreasePopOptions": {
    "Decrease_Pop_Threshold": 10,
    "Pop_Decrease_Amount": 5
  },
  "QueuedEnabledOptions": {
    "Queue_Increase_Threshold": 10,
    "Pop_Increase_Amount": 5
  },
  "QueueingDisabledOptions": {
    "Increase_Pop_Threshold": 5,
    "Pop_Increase_Amount": 5
  }
}

更新日志

最新版本: v2.1.6
最后版本发布: 2021-05-19
最后更新(条目): 2026-08-23

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。