插件介绍
当前货船离开后立即呼叫新货船
Endless Cargo will call a new cargo ship into the game as soon as the active ship leaves. There will always be a cargo ship active. You can also set the ships attributes such as: how long the ship is active before it leaves, how many loot rounds (crates), spacing between loot rounds, and if scientist are on the ship.
Update rate set how often the plugin checks to see if the active ship has left the game.
Log file is written to oxide/logs/endlesscargo and can be turned off by setting Enable Log file to false.
Log to console can be disabled by setting Log output to console to false.
主要用途
主要用于cargo、ship、loot等服务端功能。 本插件由 OG61 发布,当前目录记录版本为 v1.1.1,uMod 累计下载 12,251 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Calls a new cargo ship as soon as the active ship leaves
权限节点
endlesscargo.admin - Allows player to use the killcargo command
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
指令说明
killcargo - Kill the active cargo ship (for admin use only)
配置说明
{ "Update Rate (Seconds)": 5.0, "NPC spawn on ship (Default true)": true, "Egress duration in minutes (Default 10)": 10, "Event duration in minutes (Default 50)": 50, "Loot round spacing in minutes (Default 10)": 10, "Loot rounds (Default 3)": 3, "Enable Log file (true/false)": true, "Log output to console (true/false)": true } }
Update rate set how often the plugin checks to see if the active ship has left the game.
Log file is written to oxide/logs/endlesscargo and can be turned off by setting Enable Log file to false.
Log to console can be disabled by setting Log output to console to false.
官方配置示例
{
"Update Rate (Seconds)": 5.0,
"NPC spawn on ship (Default true)": true,
"Egress duration in minutes (Default 10)": 10,
"Event duration in minutes (Default 50)": 50,
"Loot round spacing in minutes (Default 10)": 10,
"Loot rounds (Default 3)": 3,
"Enable Log file (true/false)": true,
"Log output to console (true/false)": true
}
}
更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。