插件介绍
当模块化汽车损坏时,改变发动机零件的耐用性损失
Engine Parts Durability allows you to prevent engine parts from losing condition when a modular car is damaged.
Default configuration:
By default, this plugin completely prevents damage to engine parts by using a multiplier of 0. The vanilla game uses 0.5. This multiplier affects how much durability that engine parts (e.g., pistons, spark plugs) lose when a modular car is damaged. To customize, simply alter the DurabilityLossMultiplier configuration option and reload the plugin. This will immediately apply to engines on all existing cars, and to any engines that are added to cars while the plugin is loaded. Compatible with plugins that spawn cars with engines, unless they override the same multiplier.
To uninstall, set the multiplier to 0.5, reload the plugin to apply the multiplier to all existing car engines, then unload/delete the plugin. Not necessary if you are wiping your server.
主要用途
主要用于vehicle、car、物品、condition等服务端功能。 本插件由 WhiteThunder 发布,当前目录记录版本为 v1.2.0,uMod 累计下载 7,680 次。
适用场景
- 需要调整建造、物品、制作或采集体验的服务器
功能分类
查看 uMod 官方英文简介
Alters engine part durability loss when modular cars are damaged
相关依赖
- Auto Engine Parts
配置说明
Default configuration:
{ "DurabilityLossMultiplier": 0.0 }
By default, this plugin completely prevents damage to engine parts by using a multiplier of 0. The vanilla game uses 0.5. This multiplier affects how much durability that engine parts (e.g., pistons, spark plugs) lose when a modular car is damaged. To customize, simply alter the DurabilityLossMultiplier configuration option and reload the plugin. This will immediately apply to engines on all existing cars, and to any engines that are added to cars while the plugin is loaded. Compatible with plugins that spawn cars with engines, unless they override the same multiplier.
官方配置示例
{
"DurabilityLossMultiplier": 0.0
}
void API_RefreshMultiplier(EngineStorage engineStorage)
更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。