免费插件

Hotel

酒店

Rust 的完整酒店系统

hotelPVEprotectionrent

原作者:shady14u · 查看 uMod 官方页面 ↗

插件介绍

Rust 的完整酒店系统

Click here for a demo

Looking for a Copy/Paste Hotel.. Check out this one By HardStyle

Hotel is a completely automated room rental system for Rust

主要用途

主要用于hotel、PVE、protection、rent等服务端功能。 本插件由 shady14u 发布,当前目录记录版本为 v2.0.29,uMod 累计下载 14,661 次。

适用场景

  • PVE、活动服或任务玩法服务器

功能分类

hotelPVEprotectionrent
查看 uMod 官方英文简介

Complete Hotel System for Rust

权限节点

hotel.admin

required admin only permission for hotel setup

hotel.extend

required player permission for /hotel_extend command

hotel.renter

default hotel permission, you can add and assign with hotel.admin permission

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

指令说明

Player Commands (oxide permission: hotel.extend):

/rooms => Lists the players rooms and the time remaining for each

/hotel_extend {NAME} => Extends the players stay, by adding the rent duration to the current checkout date/time, for an additional fee. Allows player to rent their room longer for more Cost.

Admin Commands (oxide permission: hotel.admin):

/hotel ARG1 ARG2 => Edit the hotel options

/hotel_disable {player} => Revokes Player hotel.renter Permission

/hotel_enable {player} => Grants Player hotel.renter Permission

/hotel_edit {NAME} => Starts Editing an existing Hotel with the {Name}

/hotel_list => Gets a list of the hotels

/hotel_new {NAME} => Creates a new hotel with the {Name}

/hotel_remove {NAME} => Remove the Hotel named {Name}

/hotel_reset => Remove ALL hotels Use with caution

/room optional:ROOMID reset => resets the room clear out the renter

/room optional:ROOMID duration XX => sets a NEW duration for the room in seconds (Room must be rented and it only affects current player's room duration)

相关依赖

  • Zone Manager
  • Backpacks
  • Economics
  • Human NPC
  • Server Rewards

官方配置示例

**Example** Adding an NPC via HumanNpc:
{
  "adminGuiJson": "[{\"name\": \"HotelAdmin\",\"parent\": \"Overlay\",\"components\":[{\"type\":\"UnityEngine.UI.Image\",\"color\":\"0.1 0.1 0.1 0.7\",},\r\n                            {\"type\":\"RectTransform\",\"anchormin\": \"{xmin} {ymin}\", \"anchormax\": \"{xmax} {ymax}\"}]},{\"parent\": \"HotelAdmin\",\"components\":\r\n                            [{\"type\":\"UnityEngine.UI.Text\", \"text\":\"{msg}\",\"fontSize\":15, \"align\": \"MiddleLeft\"},{\"type\":\"RectTransform\",\r\n                            \"anchormin\": \"0.1 0.1\",\"anchormax\": \"1 1\" }]}]",
  "authLevel": 2,
  "enterZoneShowPlayerGUI": false,
  "enterZoneShowRoom": true,
  "KickHobos": true,
  "mapMarker": "\t\t\t{name} Hotel\r\n{fnum} of {rnum} Rooms Available\r\n{rp} {rc} per {durHours} Hours",
  "mapMarkerColor": "#710AC1",
  "mapMarkerColorBorder": "#5FCEA8",
  "mapMarkerRadius": 0.25,
  "openDoorPlayerGUI": true,
  "openDoorShowRoom": false,
  "panelTimeOut": 10,
  "panelXMax": "0.6",
  "panelXMin": "0.3",
  "panelYMax": "0.95",
  "panelYMin": "0.6",
  "playerGuiJson": "[{\"name\": \"HotelPlayer\",\"parent\": \"Overlay\",\"components\":[{\"type\":\"UnityEngine.UI.Image\",\"color\":\"0.1 0.1 0.1 0.7\",},\r\n                            {\"type\":\"RectTransform\",\"anchormin\": \"{pxmin} {pymin}\",\"anchormax\": \"{pxmax} {pymax}\"}]},{\"parent\": \"HotelPlayer\",\"components\":\r\n                            [{\"type\":\"UnityEngine.UI.Text\",\"text\":\"{msg}\",\"fontSize\":15,\"align\": \"MiddleLeft\",},{\"type\":\"RectTransform\",\"anchormin\": \"0.1 0.1\",\"anchormax\": \"1 0.8\"}]}]",
  "useNPCShowPlayerGUI": true,
  "useNPCShowRoom": true,
  "xMax": "1.0",
  "xMin": "0.65",
  "yMax": "0.9",
  "yMin": "0.6",
  "blackListGuiJson": "[{\"name\": \"HotelBlackList\",\"parent\": \"Overlay\",\"components\":[{\"type\":\"UnityEngine.UI.Image\",\"color\":\"0.1 0.1 0.1 0.7\",},\r\n                            {\"type\":\"RectTransform\",\"anchormin\": \"{pxmin} {pymin}\",\"anchormax\": \"{pxmax} {pymax}\"}]},{\"parent\": \"HotelBlackList\",\"components\":\r\n                            [{\"type\":\"UnityEngine.UI.Text\",\"text\":\"{msg}\",\"fontSize\":15,\"align\": \"MiddleLeft\",},{\"type\":\"RectTransform\",\r\n                            \"anchormin\": \"0.1 0.1\",\"anchormax\": \"1 1\"}]}]",
  "blackList": [
    "explosive.timed"
  ],
  "defaultZoneFlags": [
    "lootself",
    "nobuild",
    "nocup",
    "nodecay",
    "noentitypickup",
    "noplayerloot",
    "nostash",
    "notrade",
    "pvpgod",
    "sleepgod",
    "undestr"
  ],
  "showRoomCounterUi": true,
  "counterUiAnchorMin": "0.11 0.97",
  "counterUiAnchorMax": "0.28 0.995",
  "counterUiTextColor": "0 1 0 1",
  "counterUiTextSize": 12,
  "hideUiForNonRenters": true
}

更新日志

最新版本: v2.0.29
最后版本发布: 2026-03-07
最后更新(条目): 2026-07-19

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。