插件介绍
奖励玩家击杀时的业力,或夺走他们的业力
Karma Kills is an addon to my universal plugin Karma System. If you don't have this plugin installed, then this plugin is pretty useless.
Hero/bandit functionality -- When a player is on a configurable killstreak, they will be made a bandit. Players get rewarded more karma when they kill the bandit and they also get made a Hero. If someone kills the Hero they will loose Karma and get made a Bandit etc. Most options to do with this functionality are configurable.
Rewards / punishments on animal / player kill -- Everything to do with this feature is configurable, for "noob friendly" servers, you can make players get punished for killing players. But for fast paced, PVP servers you can make people get rewarded for their kills. Same goes for Animals.
主要用途
主要用于奖励等服务端功能。 本插件由 Ryan 发布,当前目录记录版本为 v1.0.3,uMod 累计下载 6,589 次。
适用场景
- PVE、活动服或任务玩法服务器
- 带经济、商店、礼包或奖励系统的服务器
功能分类
查看 uMod 官方英文简介
Rewards players on karma on kill, or takes karma away from them
指令说明
/heroesShow all current online heroes
/banditsShow all current online bandits
相关依赖
- Karma System
配置说明
{ "PlayerKills": { "Enabled": true, "AddKarma": { "Enabled": false, "Amount": 1 }, "RemoveKarma": { "Enabled": true, "Amount": 1 } }, "AnimalKills": { "Enabled": true, "AddKarma": { "Enabled": true, "Amount": 1 }, "RemoveKarma": { "Enabled": false, "Amount": 1 } }, "Killstreak": { "Kills before a bounty is placed": 5, "Amount of Karma gained for killing a bandit": 2, "Amount of Karma lost for killing a hero": 3 } }
官方配置示例
{
"PlayerKills": {
"Enabled": true,
"AddKarma": {
"Enabled": false,
"Amount": 1
},
"RemoveKarma": {
"Enabled": true,
"Amount": 1
}
},
"AnimalKills": {
"Enabled": true,
"AddKarma": {
"Enabled": true,
"Amount": 1
},
"RemoveKarma": {
"Enabled": false,
"Amount": 1
}
},
"Killstreak": {
"Kills before a bounty is placed": 5,
"Amount of Karma gained for killing a bandit": 2,
"Amount of Karma lost for killing a hero": 3
}
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。