插件介绍
在夜间产生杀人犯和稻草人,在日出时杀死他们
These are likely broken after the large AI update 2nd December 2021
The 0.9.0 and 2.0 versions are still available to download if you want them.
主要用途
主要用于scarecrow、murderer、zombie等服务端功能。 本插件由 0x89A 发布,当前目录记录版本为 v3.4.3,uMod 累计下载 79,330 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Spawns murderers and scarecrows at night, kills them at sunrise
相关依赖
- Plagued NPCs
配置说明
{ "Spawn Settings": { "Spawn near players": false, "Min pop for near player spawn": 10, "Min distance from player": 30.0, "Max distance from player": 60.0, "Spawn Time": 19.8, "Destroy Time": 7.3, "Zombie Settings": { "Scarecrow Population (total amount)": 50, "Scarecrow Health": 200.0, "Scarecrow Kits": [ "kitname" ] }, "Chance Settings": { "Chance per cycle": 100.0, "Days betewen spawn": 0 } }, "Destroy Settings": { "Leave Corpse, when destroyed (can cause more lag if true)": false, "Leave Corpse, when killed by player": true, "Half body bag despawn time": true, "Quick destroy corpses": true }, "Behaviour Settings": { "Attack sleeping players": false, "Zombies attacked by outpost sentries": true, "Ignore Human NPCs": true, "Ignored entities (full entity shortname)": [ "scientistjunkpile.prefab", "scarecrow.prefab" ] }, "Broadcast Settings": { "Broadcast spawn amount": false, } }
Spawn near players - Do zombies spawn near to players (randomly chosen), if false zombies will spawn randomly around the map.
Min pop for near player spawn - The minimum number of players on the server for zombies to spawn near players.
Min distance from player - When spawning near players, this is the minimum distance that zombies are allowed to spawn from the player.
Max distance from player - When spawning near players, this is the maximum distance that zombies are allowed to spawn from the player.
Spawn Time - The in-game time at which zombies will appear.
Destroy Time - The in-game time at which zombies will disappear.
Chance per cycle - Percentage chance that zombies will spawn each spawn attempt.
Days between spawn - The number of days between spawn attempts.
Leave Corpse, when destroyed - Are corpses left when zombies disappear (can affect performance when set to true).
Leave Corpse, when killed by player - Are corpses left when zombies are killed by players.
Half body bag despawn time - Is the despawn time for green loot backpacks halved.
Quick destroy corpses - Are corpses cleaned up after 10 seconds.
Zombies attacked by outpost sentries - Are zombies attacked by the sentries at safezones.
Ignore Human NPCs - Do zombies ignore npc player characters.
Ignored entities (full entity shortname) - Zombies will not target entities in this list, must be the full short prefab name.
官方配置示例
{
"Spawn Settings": {
"Spawn near players": false,
"Min pop for near player spawn": 10,
"Min distance from player": 30.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Zombie Settings": {
"Scarecrow Population (total amount)": 50,
"Scarecrow Health": 200.0,
"Scarecrow Kits": [
"kitname"
]
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed (can cause more lag if true)": false,
"Leave Corpse, when killed by player": true,
"Half body bag despawn time": true,
"Quick destroy corpses": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": [
"scientistjunkpile.prefab",
"scarecrow.prefab"
]
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
}
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。