免费插件

Parented Entity Render Fix

父级实体渲染修复

修复了除地图原点附近之外的某些父级实体不渲染的问题

原作者:WhiteThunder · 查看 uMod 官方页面 ↗

插件介绍

修复了除地图原点附近之外的某些父级实体不渲染的问题

This plugin is deprecated. You don't need it.

This plugin attempts to work around a client issue where certain entities appear invisible when parented. For example, if you use the Modular Car Turrets plugin, which attaches an electric switch to an auto turret, you may notice that the switch is sometimes invisible, even though the player can still see interaction prompts like "turn on" when they are looking at the switch.

This plugin aims to fix this across the board, without requiring any changes to affected plugins.

Background: Since some entities don't need to be rendered very far away, the game developers implemented logic to cull certain entities to save on rendering performance. The game client does this by measuring the distance between the player and the entity, and hiding the entity if it's beyond the max render distance, which depends on the type of entity. However, since most cullable entities are not expected to move in the vanilla game, the client evidently doesn't take into account the entity's current position. Instead, only the entity's original position is used for the distance measurement. By "original", I mean the position that the client received when it first became aware of the entity. Because it's client dependent, it's possible that for two different clients in the same position, one client will cull the entity, and the other may not, particularly if the entity moved.

主要用途

主要用于等服务端功能。 本插件由 WhiteThunder 发布,当前目录记录版本为 v0.1.4,uMod 累计下载 6,182 次。

适用场景

  • 希望扩展原版服务器功能的服主

功能分类

查看 uMod 官方英文简介

Fixes issue where some parented entities do not render except near map origin

配置说明

Default configuration (does nothing):

{ "EnabledEntities": [] }

EnabledEntities

This list of entity short prefab names determines which entity types the render fix will be applied to. Keeping this list shorter helps with performance. Only add entities that are being parented by plugins on your server.

Example config:

{ "EnabledEntities": [ "rfreceiver", "searchlight.deployed", "switch" ] }

官方配置示例

{
  "EnabledEntities": []
}
{
  "EnabledEntities": [
    "rfreceiver",
    "searchlight.deployed",
    "switch"
  ]
}

更新日志

最新版本: v0.1.4
最后版本发布: 2026-04-05
最后更新(条目): 2026-08-26

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。