插件介绍
自定义 NPC 玩家的生命值、服装、皮肤和武器
Fit out murderers (and now scarecrows!) with random selections of custom attire, skins and melee weapons.
Configure the attire, skins and weapons to choose from (or leave the plugin defaults if you want) and when spawning murderers will be fitted out with a random combination of attire, skins and weapons.
You can also configure the health (strength) of the murderers and scarecrows.
A great way to really customise the appearance of your murderers without them all looking identical.
主要用途
主要用于skins、scarecrows、clothing、random等服务端功能。 本插件由 MrBlue 发布,当前目录记录版本为 v3.1.1,uMod 累计下载 23,928 次。
适用场景
- PVE、活动服或任务玩法服务器
功能分类
查看 uMod 官方英文简介
Customize NPC player health, attire, skins, and weapons
相关依赖
- Murderers
- Night Zombies
- Rust Kits
配置说明
Settings for scarecrows are configured in the same way as murderers, but in the sections of the config file suffixed with "(scarecrows)".
Configure which clothing (attire) murderers should wear:
The attire to dress murderers in is defined in the following areas within the config:
HeadwearTorsoLegsShoesGloves
Each area contains a list of items to choose from.
A value of "none" can be added to any of these to make them optional (having only a value of "none" will result in no attire being added to this "slot").
example: (Headwear)
"Headwear": [ "bucket.helmet", "burlap.headwrap", "none" ],
This would fitout muderers with a random selection of either a bucket helmet, burlap headwrap, or no headwear.
Which items are available?
Realistically any of the items that can be "worn" will work, it is recommended to use those listed below:
Headwear
"attire.reindeer.headband", "bucket.helmet", "burlap.headwrap", "clatter.helmet", "coffeecan.helmet", "deer.skull.mask", "diving.mask", "hat.beenie", "hat.boonie", "hat.cap", "hat.candle", "hat.dragonmask", "hat.miner", "heavy.plate.helmet", "mask.balaclava", "mask.bandana", "nightvisiongoggles", "riot.helmet", "santahat", "santabeard", "wood.armor.helmet"
Torso
"attire.hide.poncho", "attire.hide.vest", "bone.armor.suit", "burlap.shirt", "heavy.plate.jacket", "hoodie", "jacket", "jacket.snow", "roadsign.jacket", "shirt.collared", "shirt.tanktop", "tshirt", "tshirt.long", "wood.armor.jacket", "none"
Legs
"attire.hide.skirt", "burlap.trousers", "heavy.plate.pants", "pants", "pants.shorts", "wood.armor.pants", "heavy.plate.pants", "roadsign.kilt"
Feet
"burlap.shoes", "attire.hide.boots", "shoes.boots", "boots.frog", "diving.fins"
Hands
"burlap.gloves", "tactical.gloves", "roadsign.gloves", "burlap.gloves.new"
Configure the skins to use for the clothing
Skins are configured by using the item names (from attire above) and the id of the skins to be utilised.
If no skins are defined for a piece of attire, it will be added with its default skin.
Note: skins will be randomly chosen from the same sets for both Murderers and Scarecrows:
官方配置示例
"Headwear": [
"bucket.helmet",
"burlap.headwrap",
"none"
],
"attire.reindeer.headband", "bucket.helmet", "burlap.headwrap", "clatter.helmet", "coffeecan.helmet", "deer.skull.mask", "diving.mask", "hat.beenie", "hat.boonie", "hat.cap", "hat.candle", "hat.dragonmask", "hat.miner", "heavy.plate.helmet", "mask.balaclava", "mask.bandana", "nightvisiongoggles", "riot.helmet", "santahat", "santabeard", "wood.armor.helmet"
更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。