插件介绍
保护玩家的实体免受其他玩家的掠夺
Prevent Looting provides protection for entity of player (boxes, furnaces, careers, etc.) from looting by other players. Ideal for PVE servers, but can be used for PVP. The plugin supports in-game teams, FriendsAPI, ZoneManager and permissions.
You can configure the plugin to work only in the range of the cupboard or not. And all who will be authorized in the cupboard will have the opportunity to loot.
Attention:* When anyone try to loot sleeper, his inventory will open, but did not open sleeper inventory, because so the hook of Oxide works - it prevents the opening of the inventory of another player, but did not prevent sending of the RPC to the client.
Using Friends API allows you to allow your friends access to your entities. Using Zone Manager allows you to disable the plugin in certain zones.
主要用途
主要用于looting、protection等服务端功能。 本插件由 CaseMan 发布,当前目录记录版本为 v1.16.1,uMod 累计下载 32,318 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Provides protection of players' entities from looting by other players
指令说明
If you want to share an entity with other players, you can use chat commands. To use commands, you need to look at your entity.
/shareAllow access to all players
/share <username>Allow access only to certain players
/unshareDeny access from all players
/unshare <username>Deny access to specific players only
/sharelistList of permissions for the entity
/shareclearClear the list of permissions for the entity
/checkitChecking loot protection
相关依赖
- Backpacks
- Dynamic PVP
- Friends
- Zone Manager
配置说明
AdminCanLoot - allows the administrator to open any entity
CanAuthorizeCupboard - allows authorize in cupboards
CanLootCorpse - allows loot corpses
CanLootEntity - allows loot entities
CanRackedWeaponMount - allows mount weapon on weapon racks
CanRackedWeaponSwap - allows swap weapon on weapon racks
CanRackedWeaponTake - allows take weapon from weapon racks
CanRackedWeaponLoad - allows load weapon on weapon racks
CanRackedWeaponUnload - allows unload weapon on weapon racks
CanLootPlayer - allows loot players
CanLootBackpack - allow loot backpacks
CanLootBackpackPlugin - allow loot backpacks from plugin Backpacks
CanPickup - allow pickup elements of construction and decoration (doors, windows, decor, etc)
CanOvenToggle - allow turn on or off ovens (furnaces, lamps, etc)
UseCupboard - enable to share entities if cupboard authorization, in cupboard radius
UseCupboardInclude - list of types to loot with parameter UseCupboard. Types available: storage, pickup, player, corpse, backpack, backpackplugin. The default value is recommended. Note: with "UseCupboardInclude" values: storage, player, corpse, backpack, backpackplugin - allowing loot only when both player auth in cupboard!
UseOnlyInCupboardRange - enable to use the plugin only in the coverage area of cupboard
UseOnlyInCupboardRangeInclude - list of types to loot with parameter UseOnlyInCupboardRange. Types available: storage, pickup, player, corpse, backpack, backpackplugin. The default value is recommended.
ExcludeEntities - list of excludes
UseExcludeEntities - enable to use of excludes list
UseFriendsAPI - enable to use Friends API
UseTeams - enable to use in-game teams
UsePermission - enable to use permissions
UseZoneManager - enable to use the Zone Manager to exclude the plugin from working in a certain zone
ZoneManagerIncludeMode - enable to exclude plugin in all zones and use "ZoneID" list to include the plugin to working in a certain zone
官方配置示例
{
"AdminCanLoot": true,
"CanAuthorizeCupboard": true,
"CanLootBackpack": false,
"CanLootBackpackPlugin": false,
"CanLootCorpse": false,
"CanLootEntity": false,
"CanLootPlayer": false,
"CanOvenToggle": false,
"CanPickup": false,
"CanRackedWeaponLoad": false,
"CanRackedWeaponMount": false,
"CanRackedWeaponSwap": false,
"CanRackedWeaponTake": false,
"CanRackedWeaponUnload": false,
"ExcludeEntities": [
"mailbox.deployed"
],
"UseCupboard": false,
"UseCupboardInclude": [
"storage"
],
"UseDynamicPVP": false,
"UseExcludeEntities": true,
"UseFriendsAPI": true,
"UseOnlyInCupboardRange": false,
"UseOnlyInCupboardRangeInclude": [
"storage"
],
"UsePermission": false,
"UseTeams": true,
"UseZoneManager": false,
"ZoneManagerIncludeMode": false,
"ZoneID": [
"12345678"
]
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。