免费插件

Quarry Craft

采石场工艺

恢复制作采石场的能力

quarries制作

原作者: · 查看 uMod 官方页面 ↗

插件介绍

恢复制作采石场的能力

Firstly I wanted to allow players research them, but there is a clientside problem - the client tells the player that he can't research it, so from the serverside it's impossible. We also can't add it to the crafting grid, as long as it's clientside.

That's all cool, but ther is a problem I'm still looking for a way thro - at the end of the crafting client gets the NRE(much red text on the screen). It doesn't affect everything.

I don't think it's possible to get away from it somehow - I've spent 3 days searching thro the code.... But if someone would find a way - I would defenetly add it to the plugin.

主要用途

主要用于quarries、制作等服务端功能。 本插件由 发布,当前目录记录版本为 v1.0.2,uMod 累计下载 8,374 次。

适用场景

  • 需要调整建造、物品、制作或采集体验的服务器

功能分类

quarries制作
查看 uMod 官方英文简介

Returns the ability to craft quarries back

指令说明

/quarry

Start the crafting of the mining quarry if the player meats the requirements

配置说明

{ "Crafting price": { "wood": 10000, "metal.fragments": 1750, "cloth": 500 }, "Workbench level required": 2, "Crafting time": 200.0, "Amount to create": 1, "Permission to craft": "quarrycraft.use", "Command to craft": "/quarry" }

That's all cool, but ther is a problem I'm still looking for a way thro - at the end of the crafting client gets the NRE(much red text on the screen). It doesn't affect everything.

I don't think it's possible to get away from it somehow - I've spent 3 days searching thro the code.... But if someone would find a way - I would defenetly add it to the plugin.

官方配置示例

{
  "Crafting price": {
    "wood": 10000,
    "metal.fragments": 1750,
    "cloth": 500
  },
  "Workbench level required": 2,
  "Crafting time": 200.0,
  "Amount to create": 1,
  "Permission to craft": "quarrycraft.use",
  "Command to craft": "/quarry"
}

更新日志

最新版本: v1.0.2
最后版本发布: 暂无记录
最后更新(条目): 2026-08-27

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。