插件介绍
建筑和实体移除工具
This plugin is looking for a new owner!
There are no restrictions on all, structure, and external types. Please do not grant them to players
If you want to use Image, you must install the ImageLibrary plugin
Images of deployable entities and items don't need to be added; ImageLibrary already has them.
主要用途
主要用于建筑、administration、remove等服务端功能。 本插件由 Tryhard 发布,当前目录记录版本为 v4.3.47,uMod 累计下载 391,363 次。
适用场景
- 需要管理、审计或维护能力的服务器
- 需要调整建造、物品、制作或采集体验的服务器
- 希望改善玩家交互与日常体验的社区服务器
功能分类
查看 uMod 官方英文简介
Building and entity removal tool
权限节点
There are no restrictions on all, structure, and external types. Please do not grant them to players
removertool.normal - Required to use normal remove
removertool.admin - Required to use admin remove. In this mode, any entity can be removed.
removertool.all - Required to use all remove.
removertool.structure - Required to use structure remove.
removertool.external - Required to use external remove.
removertool.target - Required to use 'remove.target' command
removertool.override - Required to use 'remove.allow' command
授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke。
指令说明
/remove [time (seconds)] -- Enable/Disable RemoverTool
/remove <admin | a> [time (seconds)] -- Enable admin RemoverTool. In this mode, any entity can be removed.
/remove all [time (seconds)] -- Remove everything that touchs each other starting where you are looking at (will remove multiple buildings if they are too close to each other) (might be slow for big buildings)
/remove <structure | s> [time (seconds)] -- Remove an entire building (won't remove buildings that are close to eachother or deployables) (VERY fast even on big buildings)
/remove <external | e> [time (seconds)] -- Remove adjacent high external walls
/remove <help | h> -- View help
相关依赖
- Clans
- Economics
- Friends
- Image Library
- Rust Translation API
- Rust:IO Clans
- Server Rewards
- Auto CCTV Stations
- No Escape
- Zone Manager
配置说明
If you want to use Image, you must install the ImageLibrary plugin
Images of deployable entities and items don't need to be added; ImageLibrary already has them.
If you need to add images of other entities, use the following format:
"Image Urls (Used to UI image)": { "Entity short prefab name": "Image url", },
Use Tool Cupboards (Strongly unrecommended)This will allow TC authorized players to remove entity within the TC range. In other words, Player cannot remove the entity only when building blocked. Strongly unrecommended means that it is not recommended to use it alone
Use Building LocksIt is an additional check in the tc check. So you have to enable tc checks -> "Use Tool Cupboards". When you're not blocked by the building, it checks to see if you have authed all the locks in the building.
Use Entity OwnersThis will allow the entity owner to delete the entity
Use Building Owners (You will need BuildingOwners plugin)This will allow remove for players that own a building (the one that built the first foundation in the base)
Use Friends & Use Teams & Use ClansDepending on what previous option you've chosen (entity owners or building owners) it will allow (friends / teammates / clan members) of these people to remove
e.g. : If both of the following are enabled. Players need to be the entity owner and have TC authorization to remove the entity
"Use Entity Owners": true, "Use Tool Cupboards (Strongly unrecommended)": true,
Economics & ServerRewards
Use it as a price or refund. e.g. :
"Price": { "scrap": { "amount": 30, "skinId": -1 }, "Economics": { "amount": 30, "skinId": -1 }, "ServerRewards": { "amount": 30, "skinId": -1 } }, "Refund": { "scrap": { "amount": 30, "skinId": -1 }, "Economics": { "amount": 30, "skinId": -1 }, "ServerRewards": { "amount": 30, "skinId": -1 } }
Refund by % of the initial cost
It will ONLY work on Buildings, not on deployables. (So Wood, Twigs, Metal, Stones, and TopTier)
"Twigs": { "Price": 50, //Pay 50% of the initial cost "Refund": 60 //Refund 60% of the initial cost },
Remove Button
FORWARD, BACKWARD, LEFT, RIGHT, JUMP, DUCK, SPRINT, USE, FIRE_PRIMARY, FIRE_SECONDARY, RELOAD, FIRE_THIRD
Entity Spawned Time Limit: Because the plugin does not save the time when the entity was spawned. so this is only used for entities that are spawned after the plugin is loaded.
官方配置示例
"Twigs": {
"Price": {
"wood": {
"amount": 10,
"skinId": -1
}
},
"Refund": {
"wood": {
"amount": 10,
"skinId": -1
}
}
},"Twigs": {
"Price": 50,
"Refund": 20
},更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由 uMod 官方地址获取作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。