免费插件

Rust Notifications

生锈通知

当玩家与服务器连接/断开连接以及建筑物受到攻击时发出通知

notificationconnectdisconnectstructure

原作者: · 查看 uMod 官方页面 ↗

插件介绍

当玩家与服务器连接/断开连接以及建筑物受到攻击时发出通知

This plugin supports the Slack plugin or the Discord plugin and provides a notification system to either a player or a slack team when a player connects or disconnects from a server and when a player attacks another player's base.

To use this plugin the file Slack.cs must also be loaded from your server's plugin directory. Do this by dropping the Slack.cs file into the plugin directory, review that plugins notes for setup information.

Repeat the steps with Discord.cs. These two steps are optional if you only want server notifications, but if you want to makeuse of Slack or Discord functionality then these two plugins will need to be loaded.

Next drop RustNotifications.cs into the servers plugin directory, if the server is running it should automatically recognize and build the plugin and create the default configuration file. If the server isn't running, the config file will be created the next time the server is started.

主要用途

主要用于notification、connect、disconnect、structure等服务端功能。 本插件由 发布,当前目录记录版本为 v0.9.3,uMod 累计下载 11,874 次。

适用场景

  • 希望扩展原版服务器功能的服主

功能分类

notificationconnectdisconnectstructure
查看 uMod 官方英文简介

Notifies when a player connects/disconnects from the server and when structures are attacked

配置说明

{ "DiscordConfig": { "Active": false, "DoLinkSteamProfile": true, "DoNotifyWhenBaseAttacked": true, "DoNotifyWhenPlayerConnects": true, "DoNotifyWhenPlayerDisconnects": true, "NotificationCooldownInSeconds": 60, "ThresholdPercentageHealthRemaining" : 100 }, "ServerConfig": { "Active": true, "DoNotifyWhenBaseAttacked": true, "NotificationCooldownInSeconds": 60, "ThresholdPercentageHealthRemaining" : 100 }, "SlackConfig": { "Active": false, "DoLinkSteamProfile": true, "DoNotifyWhenBaseAttacked": true, "DoNotifyWhenPlayerConnects": true, "DoNotifyWhenPlayerDisconnects": true, "NotificationCooldownInSeconds": 60, "ThresholdPercentageHealthRemaining" : 100 } }

Active: Switch to turn slack notifications on/off.

DoLinkSteamProfile: Switch to turn off link to steam profile on notifications (NOTE, this only works for Slack notifications right now).

DoNotifyWhenBaseAttacked: Switch to turn notifications for base attacks on/off.

BaseAttackedMessageTemplate: Template message to display on notifications for base attack. {Attacker} and {Defender} will be replaced with the Steam Display Names of the attacker and defender respectively. NOTE If the defender is online the message will send to them through the ingame chat command. If the player is offline it will go to the slack channel.

DoNotifyWhenPlayerConnects: Switch to turn notifications for player connections on/off.

PlayerConnectedMessageTemplate: Template message to display on player connections.

DoNotifyWhenPlayerDisconnects: Switch to turn notifications for player disconnections on/off.

PlayerDisconnectedMessageTemplate: Template message to display on player disconnections.

NotificationCooldownInSeconds: Time to wait between base attacked notifications. This is on a per player basis. Meaning if two players have their bases attacked inside the cooldown period, they will both receive messages.

ThresholdPercentageHealthRemaining: Threshold to only send notifications when the hit entity's pecentage health remaining is less than this value. Defaults to 100. E.G. If it's set to 50, only hit entities with 50% or less health remaining will trigger this alert.

ServerConfig is more limited right now as there already plugins out there to notify the server when a player connects/disconnects.

官方配置示例

{
  "DiscordConfig": {
    "Active": false,
    "DoLinkSteamProfile": true,
    "DoNotifyWhenBaseAttacked": true,
    "DoNotifyWhenPlayerConnects": true,
    "DoNotifyWhenPlayerDisconnects": true,
    "NotificationCooldownInSeconds": 60,
    "ThresholdPercentageHealthRemaining" : 100
  },
  "ServerConfig": {
    "Active": true,
    "DoNotifyWhenBaseAttacked": true,
    "NotificationCooldownInSeconds": 60,
    "ThresholdPercentageHealthRemaining" : 100
  },
  "SlackConfig": {
    "Active": false,
    "DoLinkSteamProfile": true,
    "DoNotifyWhenBaseAttacked": true,
    "DoNotifyWhenPlayerConnects": true,
    "DoNotifyWhenPlayerDisconnects": true,
    "NotificationCooldownInSeconds": 60,
    "ThresholdPercentageHealthRemaining" : 100
  }
}

更新日志

最新版本: v0.9.3
最后版本发布: 暂无记录
最后更新(条目): 2026-08-26

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。