插件介绍
保存位置桥,支持更好的地图保存修订
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This plugin is a simple bridge, which splits the map save process in two locations. It does save the default file in your instance folder and does also save into a custom folder tree in your server instance directory under saves. This works like it did before it was changed to support only one file.
The folder holding the custom saves is: server/your_server_identity/saves. The files saved there could be named like that
Note If "SaveToOxideData" true maps will be saved in "/oxide/data/SaveMyMap"(same as default):
主要用途
主要用于backup、maintenance等服务端功能。 本插件由 unboxingman 发布,当前目录记录版本为 v1.3.9,uMod 累计下载 11,257 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
A save location bridge to support a better map save revision
指令说明
smm.saveSave a custom save to the destination folder
smm.loadmap forceLoad instant the latest original map save back into the map (kicks all online players)
smm.loadfile lastLoad the last saved file (can be default or custom)
smm.loadfile 0..#Load a custom save file by number (kicks all online players)
smm.loadnamed <filename>Load any older save into the current map
Yes, its possible to do a live restore without the need to reboot; the server save procedure is able to work like that.
The plugin is able to load automatically the last saved custom file.
配置说明
{ "Settings": { "allowOutOfDateSaves": false, // setting to true can load every older map-save "callOnServerSave": true, // most plugins use the hook 'OnServerSave' for datasaving "delayCallOnServerSave": 3, // will delay other plugins datasaving for x seconds "enableLoadOverride": true, // setting to false would disable loading of custom saves on server start "saveAfterLoadFile": true, // save right after manual savefile load "saveCustomAfter": 1, // custom save after 'x' normal saves "saveInterval": 1200, // seconds between every save action "numberOfSaves": 10, // number of folders to hold "SaveToOxideData": false // set true if you whant your maps to save in oxides data folder } }
saveCustomAfter can be also set to 0. This will save then on every save point in the custom location.
SaveToOxideData this setting is for server managers that wipe the full server folder
官方配置示例
{
"Settings": {
"allowOutOfDateSaves": false, // setting to true can load every older map-save
"callOnServerSave": true, // most plugins use the hook 'OnServerSave' for datasaving
"delayCallOnServerSave": 3, // will delay other plugins datasaving for x seconds
"enableLoadOverride": true, // setting to false would disable loading of custom saves on server start
"saveAfterLoadFile": true, // save right after manual savefile load
"saveCustomAfter": 1, // custom save after 'x' normal saves
"saveInterval": 1200, // seconds between every save action
"numberOfSaves": 10, // number of folders to hold
"SaveToOxideData": false // set true if you whant your maps to save in oxides data folder
}
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。