插件介绍
为人类头骨的粉碎添加一些额外的功能
Skull Crusher adds new features to the action of crushing another players skull. When you crush a players skull, a message will be printed in chat showing that the player has crushed the other players skull. This was intended to give players an extra way of showing that they dominated the other player.
Currently every player that crushes a skull is logged in the data file, so you can keep track of how many they have crushed. Future support for some kind of rewards / point system can be included if there is enough support for this.
主要用途
主要用于娱乐玩法、游戏机制等服务端功能。 本插件由 EsCL337 发布,当前目录记录版本为 v1.1.1,uMod 累计下载 13,267 次。
适用场景
- 希望改善玩家交互与日常体验的社区服务器
功能分类
查看 uMod 官方英文简介
Adds some extra features to the crushing of human skulls
指令说明
/skulls
Show how many skulls player has crushed
相关依赖
- Clans
- Economics
- Friends
- Server Rewards
配置说明
{ "Economy": { "Money Per Skull Crush": 25.0, "RP Per Skull Crush": 25, "Scrap Per Skull Crush": 20.0, "Send Notification Message": true, "Use Economy": false, "Use Scrap as reward": true, "Use ServerRewards": false }, "Settings": { "Give items on crush": true, "Normal Crush Message": true, "Null Owner Crush Message": true, "Own Skull Crush Message": true, "Random Messages": [ "{0}'s skull was crushed by {1}", "{1} crushed {0}'s skull" ], "Use Random Global Crush Messages": false }, "Team Settings": { "Use Clans": false, "Use Friends": false, "Use Teams": false } }
官方配置示例
{
"Economy": {
"Money Per Skull Crush": 25.0,
"RP Per Skull Crush": 25,
"Scrap Per Skull Crush": 20.0,
"Send Notification Message": true,
"Use Economy": false,
"Use Scrap as reward": true,
"Use ServerRewards": false
},
"Settings": {
"Give items on crush": true,
"Normal Crush Message": true,
"Null Owner Crush Message": true,
"Own Skull Crush Message": true,
"Random Messages": [
"{0}'s skull was crushed by {1}",
"{1} crushed {0}'s skull"
],
"Use Random Global Crush Messages": false
},
"Team Settings": {
"Use Clans": false,
"Use Friends": false,
"Use Teams": false
}
}
{
"Null Crusher": "{0}'s skull was crushed",
"Crushed own skull": "{0} crushed their own skull!",
"Default Crush Message": "{0}'s skull was crushed by {1}",
"Skulls chat command reply": "You have crushed a total of {0} skulls",
"Economy Notice": "You received ${0} for crushing an enemies skull!",
"ServerRewards Notice": "You received {0} RP for crushing an enemies skull!",
"ScrapRewards Notice": "You received {0} scrap for crushing an enemies skull!"
}
更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。