插件介绍
为服务器的海洋带来真实的涨潮和落潮
Very simply, this adds a tide cycle to your server. Your coastline will be dynamic, it changes depending on the time of day. By default, tides are high at 06:00 server time and low at 12, then high again at 18 and low at midnight. No configuration or changes needed to start using this plugin, it grabs your in-game time on the server and starts working away.
This is an example of your coastline at low tide:
Here is default high tide:
Here is high tide when storms are enabled. When storms are enabled, there is a 10% chance of storm tides this high:
主要用途
主要用于ocean、tide、environment、cycle等服务端功能。 本插件由 regr3tti 发布,当前目录记录版本为 v0.1.7,uMod 累计下载 13,111 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Brings realistic high and low tides to your server's ocean
配置说明
{ "1 - Tides": { "1 - Height. How many meters (1m = 3ft) high do you want High Tide? 2 is natural and default, 5 is high, higher than 10 may have unintended consequences": 2, "2 - Hours between high and low tide. 6 is natural and mimics real life, giving a high tide every 30 minutes (12 in-game hours)": 6, "3 - Refresh rate, so 0.1 happens 10 times per second": 0.01, "4 - Offset. Don't change this unless you know what you're doing, 2 makes low tide start at midnight and -2 makes high tide start at midnight": 2 }, "2 - Variance": { "Defines the amount of variance between high tides. Options are None, Low, Medium, High": "none" }, "3 - Storms": { "1 - If this is enabled you'll get a chance of storms": false, "2 - Set the chance of a storm occuring when storms are enabled. 0 means never 100 means always. Default is 10 for a 10% chance of storms": 10, "2 - Set the maximum height of tides during a storm event. Default is 10 for a 10 meter high tide": 10 }, "4 - Debug": { "This will output messages to your console to help diagnose problems": true } }
官方配置示例
{
"1 - Tides": {
"1 - Height. How many meters (1m = 3ft) high do you want High Tide? 2 is natural and default, 5 is high, higher than 10 may have unintended consequences": 2,
"2 - Hours between high and low tide. 6 is natural and mimics real life, giving a high tide every 30 minutes (12 in-game hours)": 6,
"3 - Refresh rate, so 0.1 happens 10 times per second": 0.01,
"4 - Offset. Don't change this unless you know what you're doing, 2 makes low tide start at midnight and -2 makes high tide start at midnight": 2
},
"2 - Variance": {
"Defines the amount of variance between high tides. Options are None, Low, Medium, High": "none"
},
"3 - Storms": {
"1 - If this is enabled you'll get a chance of storms": false,
"2 - Set the chance of a storm occuring when storms are enabled. 0 means never 100 means always. Default is 10 for a 10% chance of storms": 10,
"2 - Set the maximum height of tides during a storm event. Default is 10 for a 10 meter high tide": 10
},
"4 - Debug": {
"This will output messages to your console to help diagnose problems": true
}
}更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。