免费插件

Timed Progression

定时进度

限制配置的武器、盔甲和物品,并在配置的时间间隔内解锁它们

restrictions物品

原作者:mothball187 · 查看 uMod 官方页面 ↗

插件介绍

限制配置的武器、盔甲和物品,并在配置的时间间隔内解锁它们

Timed Progression is a plugin for Rust servers that restricts configured weapons, armor, and items and unlocks them over configured intervals of time called "phases".

This effectively time gates progression on a Rust server, which is a desirable effect for players who only have a limited amount of time to play in a day but want fair competition.

This plugin helps create a level playing field for players even if some players have more time to play than others, and extends the lifetime of each tier of combat.

The Working Man plugin, which restricts the amount of time players can play on your server, makes a great companion to this plugin.

主要用途

主要用于restrictions、物品等服务端功能。 本插件由 mothball187 发布,当前目录记录版本为 v0.1.2,uMod 累计下载 20,821 次。

适用场景

  • 需要调整建造、物品、制作或采集体验的服务器

功能分类

restrictions物品
查看 uMod 官方英文简介

Restricts configured weapons, armor, and items and unlocks them over configured intervals of time

指令说明

/checkphaseInform the player of the current phase and time until next phase begins.

/listitemsShow which items will unlock next phase.

相关依赖

  • Discord Core
  • GUI Announcements

配置说明

thresholds - An array of integers representing the number of minutes from the start of wipe before the next phase begins. The default values are 2880 and 5760, which are 2 days, and 4 days, respectively. This means phase 2 begins after two days from wipe, and phase 3 after 4 days from wipe. You can configure more than two thresholds to add more phases to your wipe period.

botChannel - The name of your Discord channel for the bot to listen and chat in, defaults to "bots" (requires Discord Core).

The items.json file contains the more complex details of which items are restricted and their unlock phase. Below is the default configuration.

items["Weapon", "pistol.revolver"] = 1; items["Weapon", "shotgun.double"] = 1; items["Weapon", "pistol.m92"] = 3; items["Weapon", "pistol.python"] = 2; items["Weapon", "pistol.semiauto"] = 2; items["Weapon", "rifle.ak"] = 3; items["Weapon", "rifle.bolt"] = 3; items["Weapon", "rifle.l96"] = 3; items["Weapon", "rifle.lr300"] = 3; items["Weapon", "rifle.m39"] = 3; items["Weapon", "rifle.semiauto"] = 2; items["Weapon", "shotgun.pump"] = 2; items["Weapon", "shotgun.spas12"] = 3; items["Weapon", "smg.2"] = 2; items["Weapon", "smg.mp5"] = 3; items["Weapon", "smg.thompson"] = 2; items["Weapon", "lmg.m249"] = 3; items["Weapon", "rocket.launcher"] = 2; items["Weapon", "multiplegrenadelauncher"] = 2; items["Attire", "wood.armor.jacket"] = 1; items["Attire", "wood.armor.pants"] = 1; items["Attire", "wood.armor.helmet"] = 1; items["Attire", "roadsign.gloves"] = 2; items["Attire", "roadsign.jacket"] = 2; items["Attire", "coffeecan.helmet"] = 2; items["Attire", "roadsign.kilt"] = 2; items["Attire", "metal.facemask"] = 3; items["Attire", "metal.plate.torso"] = 3; items["Items", "workbench2"] = 2; items["Items", "workbench3"] = 3; items["Tool", "explosive.satchel"] = 1; items["Tool", "explosive.timed"] = 3; items["HeavyAmmo", "ammo.rocket.hv"] = 1; items["HeavyAmmo", "ammo.rocket.basic"] = 3; items["HeavyAmmo", "ammo.grenadelauncher.he"] = 3;

For example, the thompson (smg.thompson) is unlocked in phase 2, which is reached after two days with the default configuration. Be sure to include phase 1 items for each category, so the plugin will know which items can be used to replace restricted items during phase 1. For a complete list of item names, see the Rust Definitions page.

Note: A custom category not part of Rust's regular categories is added by this plugin named HeavyAmmo to account for rockets and grenades. This is because rockets and grenades do not come in the same quantities as other ammo types. If you accidentally put a rocket or grenade item under the Ammunition category in your items.json file, it will be moved to the HeavyAmmo category for you automatically.

官方配置示例

items["Weapon", "pistol.revolver"] = 1;
items["Weapon", "shotgun.double"] = 1;
items["Weapon", "pistol.m92"] = 3;
items["Weapon", "pistol.python"] = 2;
items["Weapon", "pistol.semiauto"] = 2;
items["Weapon", "rifle.ak"] = 3;
items["Weapon", "rifle.bolt"] = 3;
items["Weapon", "rifle.l96"] = 3;
items["Weapon", "rifle.lr300"] = 3;
items["Weapon", "rifle.m39"] = 3;
items["Weapon", "rifle.semiauto"] = 2;
items["Weapon", "shotgun.pump"] = 2;
items["Weapon", "shotgun.spas12"] = 3;
items["Weapon", "smg.2"] = 2;
items["Weapon", "smg.mp5"] = 3;
items["Weapon", "smg.thompson"] = 2;
items["Weapon", "lmg.m249"] = 3;
items["Weapon", "rocket.launcher"] = 2;
items["Weapon", "multiplegrenadelauncher"] = 2;

items["Attire", "wood.armor.jacket"] = 1;
items["Attire", "wood.armor.pants"] = 1;
items["Attire", "wood.armor.helmet"] = 1;
items["Attire", "roadsign.gloves"] = 2;
items["Attire", "roadsign.jacket"] = 2;
items["Attire", "coffeecan.helmet"] = 2;
items["Attire", "roadsign.kilt"] = 2;
items["Attire", "metal.facemask"] = 3;
items["Attire", "metal.plate.torso"] = 3;

items["Items", "workbench2"] = 2;
items["Items", "workbench3"] = 3;

items["Tool", "explosive.satchel"] = 1;
items["Tool", "explosive.timed"] = 3;

items["HeavyAmmo", "ammo.rocket.hv"] = 1;
items["HeavyAmmo", "ammo.rocket.basic"] = 3;
items["HeavyAmmo", "ammo.grenadelauncher.he"] = 3;

更新日志

最新版本: v0.1.2
最后版本发布: 2020-09-28
最后更新(条目): 2026-08-27

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。