免费插件

Unwound

放松

天空呈现呼叫MEDIC的最新技术

importedunmaintained

原作者: · 查看 uMod 官方页面 ↗

插件介绍

天空呈现呼叫MEDIC的最新技术

It's practically doing what the title is saying. This plugin will add chat commands to unwound you when you're wounded.

If any KEY was not written correctly when running unwound.set, don't worry you will just have useless entries in your config then. :p

Optional if activated and the required plugin is installed players gan insert a number behind the ChatCommand (e.g. /aid 500) and if they have enough balance on their account the time they have to wait for the medic will get shortened or will get removed completely (won't remove the chance that the command can fail - see in config "Settings" "ChanceTheMedicSavesYou" while 100 ensures that the command will never fail).

To configure the shorteners with the Economics-Plugin see "EcoSettings"-Region in the config.

主要用途

主要用于imported、unmaintained等服务端功能。 本插件由 发布,当前目录记录版本为 v1.0.20,uMod 累计下载 31,999 次。

适用场景

  • 希望扩展原版服务器功能的服主

功能分类

importedunmaintained
查看 uMod 官方英文简介

The sky presents the newest technology in calling the MEDIC

权限节点

unwound.canuse

Allows player to use the /aid chat command

授权示例:oxide.grant user 玩家名 权限节点;撤销使用 oxide.revoke

指令说明

/aid

Call for a medic and receive aid

/aid amount

Call for a medic and receive aid using economics currency

/aid 10 - Uses the below config setup to take 10 currency out and takes 10 seconds to revive.

相关依赖

  • Economics
  • Popup Notifications
  • Server Rewards
  • Zone Manager

配置说明

Optional if activated and the required plugin is installed players gan insert a number behind the ChatCommand (e.g. /aid 500) and if they have enough balance on their account the time they have to wait for the medic will get shortened or will get removed completely (won't remove the chance that the command can fail - see in config "Settings" "ChanceTheMedicSavesYou" while 100 ensures that the command will never fail).

To configure the shorteners with the Economics-Plugin see "EcoSettings"-Region in the config.

The definer (in standard "250" and "500") is the cost and the value behind is the time in seconds (in standard 5 and 0), you can edit, add or remove definers as you like (but keep in mind definers with values smaller than 0 will be ignored.)

If a player uses a non existent definer or does not have enough balance it will just use the time defined under "Settings" "WaitTillMedic".

However if "Settings" "ForceEconomics" is enabled in addition to "Settings" "EnableEconomics" and the player does not have enough money to pay one of the keys set under "EcoSettings", then he will just be left 4 dead (no my medics don't vow on a codex.)

Also if "Settings" "EnableEconomics" is set to true and the player writes "/aid ?" the routine will check for the most expensive way the player can pay to get him back up (only if "Settings" "WaitTillMedic" is higher than 0), the same will happen with "Settings" "ForceEconomics" enabled even if the player just writes "/aid".Also note that "Settings" "ForceEconomics" will only affect the way "/aid" works if "Settings" "EnableEconomics" is set to true.

{ "EcoSettings": { "10": 10, < Cost 10 economics currency and is set to 10 seconds until revived > "100": 1 <Costs 100 economics currency and 1 = Instant revive > }, "Localization": { "AboutToDie": "You are about to die, use /aid to call for a medic.", "DontTrollTheMedic": "How dare you call the medic and then don't wait for him before staying up again!", "MedicAlreadyCalled": "You already called for a medic, just wait for him.", "MedicIncompetent": "This incompetent troll of a medic is just to stupid to get you back up, we will get rid of him!", "MedicToLate": "Seems like your medic found some free beer on the way and won't come in time now ... I think we have to cut his salary!", "NotEnoughMoney": "You don't have enough money, how horrible ... You have {0} and you would need {1} so just wait the full {2} seconds for the medic.", "NotEnoughMoney_ForcedEco": "You don't have enough money, how horrible ... You have {0} and you would need {1}, maybe I'll come to your funeral then.", "NotWounded": "You're not wounded, get your extra shots somewhere else!", "PermissionMissing": "You have no permission to use this command, if you're wounded right now it means you're probably screwed!", "Survived": "The claws of death failed to claim you this time!", "TheMedicIsComing": "The medic is coming for you ... that means if you can survive another {0} seconds." }, "Settings": { "CanCallMedicOncePerWounded": true, "ChanceTheMedicSavesYou": 100, "EnableCurrency": false, "EnableEconomics": true, "EnablePopups": false, "EnableServerRewards": false, "ForceCurrency": false, "StartHealth": 50.0, <This sets the /aid health amount> "WaitTillMedic": 5 }, "Version": "1.0.20" }

官方配置示例

{
  "EcoSettings": {
    "10": 10,  < Cost 10 economics currency and is set to 10 seconds until revived >
    "100": 1  <Costs 100 economics currency and 1 = Instant revive >
  },
  "Localization": {
    "AboutToDie": "You are about to die, use /aid to call for a medic.",
    "DontTrollTheMedic": "How dare you call the medic and then don't wait for him before staying up again!",
    "MedicAlreadyCalled": "You already called for a medic, just wait for him.",
    "MedicIncompetent": "This incompetent troll of a medic is just to stupid to get you back up, we will get rid of him!",
    "MedicToLate": "Seems like your medic found some free beer on the way and won't come in time now ... I think we have to cut his salary!",
    "NotEnoughMoney": "You don't have enough money, how horrible ... You have {0} and you would need {1} so just wait the full {2} seconds for the medic.",
    "NotEnoughMoney_ForcedEco": "You don't have enough money, how horrible ... You have {0} and you would need {1}, maybe I'll come to your funeral then.",
    "NotWounded": "You're not wounded, get your extra shots somewhere else!",
    "PermissionMissing": "You have no permission to use this command, if you're wounded right now it means you're probably screwed!",
    "Survived": "The claws of death failed to claim you this time!",
    "TheMedicIsComing": "The medic is coming for you ... that means if you can survive another {0} seconds."
  },
  "Settings": {
    "CanCallMedicOncePerWounded": true,
    "ChanceTheMedicSavesYou": 100,
    "EnableCurrency": false,
    "EnableEconomics": true,
    "EnablePopups": false,
    "EnableServerRewards": false,
    "ForceCurrency": false,
    "StartHealth": 50.0,  <This sets the /aid health amount>
    "WaitTillMedic": 5
  },
  "Version": "1.0.20"
}

更新日志

最新版本: v1.0.20
最后版本发布: 暂无记录
最后更新(条目): 2026-08-26

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。