插件介绍
基于命令的天气可真实地进出
This is a command-based plugin designed to mimic real life weather, with whatever weather system you chose to start gradually building and leaving over time instead of a straight on/off. Clouds will roll in, eventually leading to rain slowly building, which in turn brings in fog, etc.
This is designed to be used with a timed command plugin such as Timed Execute, and replace the built in weather.
All available commands can only be ran by the server or server console. Run times are first to last command, clear sky to clear sky.
Note: When using we random with a timer plugin, make sure to space out your command timer to at LEAST the time of the longest weather pattern (60 minutes or more) so commands don't overlap. If you want less frequent weather, set the command timer higher until you find the result that you want. If you want frequent weather set it closer to the 60 minute minimum
主要用途
主要用于游戏机制、immersion、weather、climate等服务端功能。 本插件由 Rick6 发布,当前目录记录版本为 v1.4.1,uMod 累计下载 21,250 次。
适用场景
- 希望扩展原版服务器功能的服主
功能分类
查看 uMod 官方英文简介
Command-based weather that realisticly rolls in and out
指令说明
All available commands can only be ran by the server or server console. Run times are first to last command, clear sky to clear sky.
we rain
50% Rain, 25% Fog, 100% Clouds44.8 Minute Total Run Time
we lightrain
5% Rain, 12.5% Fog, 100% Clouds29.5 Minute Total Run Time
we heavyrain
50% Rain, 50% Fog, 100% Clouds, Rainbow54.8 Minute Total Run Time
we storm
100% Rain, 25% Fog, 100% Clouds, 100% Wind, Rainbow38.1 Minute Total Run Time
we heavystorm
100% Rain, 50% Fog, 100% Clouds, 100% Wind, Rainbow59.8 Minute Total Run Time
we lightfog
25% Fog, 75% Clouds28.1 Minute Total Run Time
we fog
40% Fog, 100% Clouds51.5 Minute Total Run Time
we heavyfog
75% Fog, 100% Clouds54.8 Minute Total Run Time
we overcast
100% Clouds59.8 Minute Total Run Time
we clear
Clear sky.59.8 Minute Total Run Time
we partlycloudy
Peaks at 75% clouds briefly53.1 Minute total Run Time
we windy
100% Wind, 20% Fog41.6 Minute Total Run Time
we dust
30% Fog, 50% Clouds, Sandy/Reddish hue51.5 Minute Total Run Time
we sunandclouds
60% Maximum Clouds, cloud coverage variates53.1 Minute Total Run Time
we volcanicsky
Sky becomes vivid with red horizon60.0 Minute Total Run Time
we spottyshowers
21% Max Rain, 75% Max Clouds, Rainbow - Rain, Clouds, and Rainbow variates54.9 Minute Total Run Time
we quickfront
34% Max Rain, 100% Max Clouds, 12% Max Fog - A quick, harsh hitting rain front followed by clearing53.2 Minute Total Run Time
we smokeysky
20% Clouds - Sky becomes tinted by smoke from a distant source60.0 Minute Total Run Time
we random
Randomly calls one of the commands above.28-60 Minute Total Run Time
44.8 Minute Total Run Time
29.5 Minute Total Run Time
54.8 Minute Total Run Time
38.1 Minute Total Run Time
59.8 Minute Total Run Time
28.1 Minute Total Run Time
51.5 Minute Total Run Time
53.1 Minute total Run Time
41.6 Minute Total Run Time
53.1 Minute Total Run Time
60.0 Minute Total Run Time
54.9 Minute Total Run Time
53.2 Minute Total Run Time
28-60 Minute Total Run Time
Note: When using we random with a timer plugin, make sure to space out your command timer to at LEAST the time of the longest weather pattern (60 minutes or more) so commands don't overlap. If you want less frequent weather, set the command timer higher until you find the result that you want. If you want frequent weather set it closer to the 60 minute minimum
相关依赖
- Timed Execute
官方配置示例
{
"EnableInGameTime-Timer": false,
"EnableRealTime-Timer": false,
"EnableTimerOnce": true,
"EnableTimerRepeat": true,
"InGameTime-Timer": {
Don't put weather commands in this section.
},
"RealTime-Timer": {
Don't put weather commands in this section.
},
"TimerOnce": {
"weather.clear_chance 1": 5,
"weather.dust_chance 0": 6,
"weather.fog_chance 0": 7,
"weather.overcast_chance 0": 8,
"weather.rain_chance 0": 9,
"weather.storm_chance 0": 10
},
"TimerRepeat": {
"we random": 7200
}
}
{
"EnableInGameTime-Timer": false,
"EnableRealTime-Timer": true,
"EnableTimerOnce": true,
"EnableTimerRepeat": false,
"InGameTime-Timer": {
Don't put weather commands in this section.
},
"RealTime-Timer": {
"02:00:00": "we rain",
"05:00:00": "we lightfog",
"08:00:00": "we lightrain",
"10:00:00": "we storm",
"13:00:00": "we rain",
"17:00:00": "we lightfog",
"21:00:00": "we lightrain",
"23:00:00": "we storm"
},
"TimerOnce": {
"weather.clear_chance 1": 5,
"weather.dust_chance 0": 6,
"weather.fog_chance 0": 7,
"weather.overcast_chance 0": 8,
"weather.rain_chance 0": 9,
"weather.storm_chance 0": 10
},
"TimerRepeat": {
Don't put weather commands in this section.
}
}
更新日志
本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面。
安装方法
- 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
- 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
- 将 .cs 文件放入服务器的
oxide/plugins目录。 - 观察服务端控制台,确认插件编译并成功加载。
- 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。
使用前注意
- Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
- 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
- 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
- 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。