免费插件

Weather Events 已缓存至服务器本地

天气事件

基于命令的天气可真实地进出

游戏机制 immersion weather climate atmosphere

原作者: Rick6 · 查看 uMod 官方页面 ↗

插件介绍

基于命令的天气可真实地进出

This is a command-based plugin designed to mimic real life weather, with whatever weather system you chose to start gradually building and leaving over time instead of a straight on/off. Clouds will roll in, eventually leading to rain slowly building, which in turn brings in fog, etc.

This is designed to be used with a timed command plugin such as Timed Execute, and replace the built in weather.

All available commands can only be ran by the server or server console. Run times are first to last command, clear sky to clear sky.

Note: When using we random with a timer plugin, make sure to space out your command timer to at LEAST the time of the longest weather pattern (60 minutes or more) so commands don't overlap. If you want less frequent weather, set the command timer higher until you find the result that you want. If you want frequent weather set it closer to the 60 minute minimum

主要用途

主要用于游戏机制、immersion、weather、climate等服务端功能。 本插件由 Rick6 发布,当前目录记录版本为 v1.4.1,uMod 累计下载 21,250 次。

适用场景

  • 希望扩展原版服务器功能的服主

功能分类

游戏机制 immersion weather climate atmosphere
查看 uMod 官方英文简介

Command-based weather that realisticly rolls in and out

指令说明

All available commands can only be ran by the server or server console. Run times are first to last command, clear sky to clear sky.

we rain

50% Rain, 25% Fog, 100% Clouds44.8 Minute Total Run Time

we lightrain

5% Rain, 12.5% Fog, 100% Clouds29.5 Minute Total Run Time

we heavyrain

50% Rain, 50% Fog, 100% Clouds, Rainbow54.8 Minute Total Run Time

we storm

100% Rain, 25% Fog, 100% Clouds, 100% Wind, Rainbow38.1 Minute Total Run Time

we heavystorm

100% Rain, 50% Fog, 100% Clouds, 100% Wind, Rainbow59.8 Minute Total Run Time

we lightfog

25% Fog, 75% Clouds28.1 Minute Total Run Time

we fog

40% Fog, 100% Clouds51.5 Minute Total Run Time

we heavyfog

75% Fog, 100% Clouds54.8 Minute Total Run Time

we overcast

100% Clouds59.8 Minute Total Run Time

we clear

Clear sky.59.8 Minute Total Run Time

we partlycloudy

Peaks at 75% clouds briefly53.1 Minute total Run Time

we windy

100% Wind, 20% Fog41.6 Minute Total Run Time

we dust

30% Fog, 50% Clouds, Sandy/Reddish hue51.5 Minute Total Run Time

we sunandclouds

60% Maximum Clouds, cloud coverage variates53.1 Minute Total Run Time

we volcanicsky

Sky becomes vivid with red horizon60.0 Minute Total Run Time

we spottyshowers

21% Max Rain, 75% Max Clouds, Rainbow - Rain, Clouds, and Rainbow variates54.9 Minute Total Run Time

we quickfront

34% Max Rain, 100% Max Clouds, 12% Max Fog - A quick, harsh hitting rain front followed by clearing53.2 Minute Total Run Time

we smokeysky

20% Clouds - Sky becomes tinted by smoke from a distant source60.0 Minute Total Run Time

we random

Randomly calls one of the commands above.28-60 Minute Total Run Time

44.8 Minute Total Run Time

29.5 Minute Total Run Time

54.8 Minute Total Run Time

38.1 Minute Total Run Time

59.8 Minute Total Run Time

28.1 Minute Total Run Time

51.5 Minute Total Run Time

53.1 Minute total Run Time

41.6 Minute Total Run Time

53.1 Minute Total Run Time

60.0 Minute Total Run Time

54.9 Minute Total Run Time

53.2 Minute Total Run Time

28-60 Minute Total Run Time

Note: When using we random with a timer plugin, make sure to space out your command timer to at LEAST the time of the longest weather pattern (60 minutes or more) so commands don't overlap. If you want less frequent weather, set the command timer higher until you find the result that you want. If you want frequent weather set it closer to the 60 minute minimum

相关依赖

  • Timed Execute

官方配置示例


{
  "EnableInGameTime-Timer": false,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": true,
  "EnableTimerRepeat": true,
  "InGameTime-Timer": {
    Don't put weather commands in this section.
  },
  "RealTime-Timer": {
    Don't put weather commands in this section.
  },
  "TimerOnce": {
    "weather.clear_chance 1": 5,
    "weather.dust_chance 0": 6,
    "weather.fog_chance 0": 7,
    "weather.overcast_chance 0": 8,
    "weather.rain_chance 0": 9,
    "weather.storm_chance 0": 10
  },
  "TimerRepeat": {
    "we random": 7200
  }
}

{
  "EnableInGameTime-Timer": false,
  "EnableRealTime-Timer": true,
  "EnableTimerOnce": true,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
    Don't put weather commands in this section.
  },
  "RealTime-Timer": {
    "02:00:00": "we rain",
    "05:00:00": "we lightfog",
    "08:00:00": "we lightrain",
    "10:00:00": "we storm",
    "13:00:00": "we rain",
    "17:00:00": "we lightfog",
    "21:00:00": "we lightrain",
    "23:00:00": "we storm"
  },
  "TimerOnce": {
    "weather.clear_chance 1": 5,
    "weather.dust_chance 0": 6,
    "weather.fog_chance 0": 7,
    "weather.overcast_chance 0": 8,
    "weather.rain_chance 0": 9,
    "weather.storm_chance 0": 10
    },
  "TimerRepeat": {
    Don't put weather commands in this section.
  }
}

更新日志

最新版本: v1.4.1
最后版本发布: 2026-06-05
最后更新(条目): 2026-08-24

本站记录 uMod 官方插件信息。完整的历史更新日志请参阅 uMod 官方页面

安装方法

  1. 确认服务器已安装 Oxide / uMod 或兼容的 Carbon 框架。
  2. 登录本站后点击"下载",由本站已校验的本地缓存提供作者发布的文件。
  3. 将 .cs 文件放入服务器的 oxide/plugins 目录。
  4. 观察服务端控制台,确认插件编译并成功加载。
  5. 具体配置、权限、指令和依赖请查看原作者的 uMod 页面。

使用前注意

  • Rust 更新后,请先确认插件是否仍兼容当前服务端版本。
  • 修改配置前建议备份原配置文件,并在测试服验证后再部署到正式服。
  • 若插件依赖其他扩展或库,以 uMod 原作者页面的最新说明为准。
  • 本站中文内容用于辅助理解,遇到版本差异时以官方英文文档和源码为准。
来源说明

中文介绍由 uMod 官方简介翻译整理。插件著作权、许可证、完整文档和最新发布状态均以原作者及 uMod 官方页面为准。